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First week Patch! v1.1

You've shared your feedback and we have listened

After the first week after release, we are coming with a big patch addressing the most important issues.
You've shared your feedback, and we have listened. We care about your experience, so we introduce the following fix and polish list:

Bug Fixes:

  • Glyphs no longer lose their ability when crossing between levels
  • Chinese fonts in-game are no longer substituted by placeholder symbols
  • Ensured that the order of looted Supportive Gear and Glyphs is truly random
  • Purple light fragments around Attribute Altars removed
  • Fixed issue in Dungeon Caves of Despair arena where enemies were able to go through the rollable bar
  • Fixed issue in Dungeon Temple of Discovery corridor where fireball traps were unable to shoot over low walls
  • Fixed replacement confirmation text where the new and old item order was reversed
  • Typo corrections in dialogues
  • Visiting a secret dimension no longer breaks the ability of Time Bending or Medallion activation
  • End credits name corrections
  • Dagger and Shakram recipe no longer unlocks Staff of Madness, but itself
  • Supportive Gear and Glyph replacement cancellation can no longer softlock the player in the Equipment menu UI
  • Some Glyphs were fixed to work as intended based on their descriptions (for example, Challenge from Seth)
  • Dropped Crafting Schematics corrected interaction UI
  • Stats about collected Shards now appear correctly in the Death and Victory stat screens
  • The Book of Aaru crafting UI menu no longer closes on "Back" prompt on the controller

Feature Improvements:
  • Indicator for insufficient material amounts in The Book of Aaru station
  • Prevention against inserting materials into negative values
  • More explanations for the blessing of materials
  • More hints about blessings are added to loading screens
  • Discarding Supportive Gear or Glyphs is now animated in the UI to indicate the action was successful
  • Lowered material costs of some items in The Book of Aaru station
  • Caterpillar explosion collider lifespan reduced
  • Boss fights were balanced according to players’ endgame character
  • Bosses now have more health
  • Shaman's Buds also have more health
  • Boss phases now actually reflect events occurring during the boss fight
  • Bosses now visually spawn reward materials instead of awarding them behind the scenes
  • Equipment menu slot level indicators improved for better clarity - Support Gear and Glyph connections now stay visible, and bullet points reflect the correct level of the slot

Polish:
  • Level exit cinematic visual improvements
  • Better lighting in the Shard stage of the Tutorial
  • Health Altar is now animated to indicate it was used and cannot be used again
  • If the HUD cannot find the appropriate icon for a rebound input, a default icon will appear
  • Better distinction between highlighted and selected slots during looting in the Equipment menu
  • Polished legend for crafting in The Book of Aaru station for controllers

We will continue to improve and support the game further!