After the first week after release, we are coming with a big patch addressing the most important issues.
You've shared your feedback, and we have listened. We care about your experience, so we introduce the following fix and polish list:
Bug Fixes:
- Glyphs no longer lose their ability when crossing between levels
- Chinese fonts in-game are no longer substituted by placeholder symbols
- Ensured that the order of looted Supportive Gear and Glyphs is truly random
- Purple light fragments around Attribute Altars removed
- Fixed issue in Dungeon Caves of Despair arena where enemies were able to go through the rollable bar
- Fixed issue in Dungeon Temple of Discovery corridor where fireball traps were unable to shoot over low walls
- Fixed replacement confirmation text where the new and old item order was reversed
- Typo corrections in dialogues
- Visiting a secret dimension no longer breaks the ability of Time Bending or Medallion activation
- End credits name corrections
- Dagger and Shakram recipe no longer unlocks Staff of Madness, but itself
- Supportive Gear and Glyph replacement cancellation can no longer softlock the player in the Equipment menu UI
- Some Glyphs were fixed to work as intended based on their descriptions (for example, Challenge from Seth)
- Dropped Crafting Schematics corrected interaction UI
- Stats about collected Shards now appear correctly in the Death and Victory stat screens
- The Book of Aaru crafting UI menu no longer closes on "Back" prompt on the controller
Feature Improvements:
- Indicator for insufficient material amounts in The Book of Aaru station
- Prevention against inserting materials into negative values
- More explanations for the blessing of materials
- More hints about blessings are added to loading screens
- Discarding Supportive Gear or Glyphs is now animated in the UI to indicate the action was successful
- Lowered material costs of some items in The Book of Aaru station
- Caterpillar explosion collider lifespan reduced
- Boss fights were balanced according to players’ endgame character
- Bosses now have more health
- Shaman's Buds also have more health
- Boss phases now actually reflect events occurring during the boss fight
- Bosses now visually spawn reward materials instead of awarding them behind the scenes
- Equipment menu slot level indicators improved for better clarity - Support Gear and Glyph connections now stay visible, and bullet points reflect the correct level of the slot
Polish:
- Level exit cinematic visual improvements
- Better lighting in the Shard stage of the Tutorial
- Health Altar is now animated to indicate it was used and cannot be used again
- If the HUD cannot find the appropriate icon for a rebound input, a default icon will appear
- Better distinction between highlighted and selected slots during looting in the Equipment menu
- Polished legend for crafting in The Book of Aaru station for controllers
We will continue to improve and support the game further!