Wrocław, Poland – October 26th, 2023 – This October, a bloodsucking frenzy takes over Villedor. The Kindred from Vampire: The Masquerade come to Dying Light 2 Stay Human for an exclusive in-game event and lay waste to everything and everyone who stands against them. Vampire: The Masquerade is part of World of Darkness – a story world where dark supernatural fantasy meets our modern reality. This event will be the first part of The Frightening, which includes all the activities taking place during the Halloween season. It’s accessible for free for all players of Dying Light 2 Stay Human, available on PC, PlayStation, and Xbox.
Starting on 26th of October at 4 PM CEST, and ending on 2nd of November at 12 PM CET, Dying Light 2 Stay Human world will open its doors to fanged and ferocious Kindred, during Vampire: The Masquerade Event. On this occasion, the players will not only be more likely to cut off limbs and inflict more damage at night, but they’ll also get a taste for blood. Vials of Banu Haqim, Brujah, and Tremere Blood will grant them temporary powers focused on Combat, Traversal, and Survival. Vials can be found while looting Dark Hollows or Forsaken Stores, and by defeating Volatiles, Tyrants, Hives, and Revenants. In addition, the players will be able to reach goals and receive vampiric rewards.
Players can meet Vampire: The Masquerade Event’s goals by completing Bounties and fulfilling Challenges (at a silver level, minimum) – or combining both! A player who carries out one will reach the Participation Goal – getting three Vials of either Banu Haqim, Brujah, or Tremere Blood. Completing five lets them reach the Warm-Up Goal, which yields Bloodbane Blade weapon and blueprint. The Personal Goal, featuring the Banu Haqim outfit, requires 11. And if all players come together and complete 775, 000 bounties and/or challenges during the event, each will get a Banu Haqim Charm for their weapon as well as the Haqim’s Ascent paraglider skin – with a night glow effect, appropriate for the Children of the Night.
We wonder: how many players identify with the justice-driven Banu Haqim? Or do the Brujah troublemakers sound more tempting? Maybe the preference lies with the witchy ways of the Tremere? Starting November 2nd, Dying Light 2 Stay Human players can purchase special Banu Haqim, Brujah, and Tremere Bundles via the in-game store for 500 DL Points. The full Banu Haqim Bundle can be also assembled for free, by completing the Vampire: The Masquerade Event’s Goals.
Sink your teeth into more information on the Pilgrim Outpost website!
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For more information about Dying Light 2 Stay Human and Techland, head to
www.dyinglight2.com
Key contacts:
media@techland.pl - General Enquiries
daniel.sheridan@techland.pl - Daniel Sheridan, Global PR Director
paulina.dziedziak@techland.pl - Paulina Dziedziak, PR Manager
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About Techland
Techland is one of the biggest and best-known Polish game developers with studios in Wroclaw and Warsaw. For over 30 years, we’ve carried a tradition of providing gamers with unforgettable experiences. We’re an international team of over 400 highly skilled professionals driven by a passion for gaming, always striving for the best quality. We’re fueled by the support of our global community built on the foundation of successful AAA franchises such as Call of Juarez, Dead Island, or Dying Light. The gamers’ trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
On top of continuously growing the world of Dying Light through a robust post-launch support plan for Dying Light 2 Stay Human, we’re also working on an unannounced AAA Open World Action RPG set in a brand new fantasy universe; our biggest project to date. Techland’s mission strictly determines every aspect of our work: we want to create unforgettable experiences.
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About World of Darkness
World of Darkness is a transmedia entertainment brand encompassing a number of modern fantasy horror franchises, including Vampire: The Masquerade, Werewolf: The Apocalypse, and more. Through tabletop roleplaying games, video games, board games, literature, comic books, and more, these franchises tell mature stories in a dark supernatural fantasy layered over our modern world. Since 1991, World of Darkness has defined monster-perspective entertainment for a generation of fans. For more information visit www.worldofdarkness.com.
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