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The Tic Tactic Demo is Now Live!

I’m excited to announce that the Steam demo for Tic Tactic is live! Give it a try and let me know what you think here, through the in-game form, or via Discord! The game is still in active development as I approach the Alpha, so expect some updates coming soon.


Anyway, in true unbreaded fashion, I’ll outline the full scope of updates and available features below!


New Toys

The biggest change in the update comes in the form of weapons.

Weapons add an additional strategic layer to combat by enhancing combos with bonuses and multipliers. Each weapon will have unique interactions to interact with different gameplay styles! You’ll be able to acquire new weapons by defeating elite enemies and bosses. You can update your equipment on the map screen to try different strategies and test out new loot.

Weapons are divided into two tiers:

  • Common weapons, which add a straightforward bonus to combos, like the Katana, which gives extra damage to diagonal combos.
  • Rare weapons, with game-changing abilities that can turn a battle around–if you can meet the requirements, that is.

New Environment

This update introduces Mudwing Marsh as part of Act 2!


Mudwing Marsh is a green swampland full of weird creatures and lots of mud. It’s also the home of the helpful frog you’ll come across on your journey!

The Marsh features new enemies, 3 elites, and a new boss, and also introduces a few new tiles to the game!

New… Management?


ALL of the bosses in the game have been remade from the ground-up. This includes new art, new decks, and new animations to make them more imposing. In this demo, you’ll be able to encounter 3 bosses:

 
  • The Thunder Samurai in the Pond Ruins
  • A… chicken? in Mudwing Marsh
  • The Cannoneers in The Henfields


Bug Fixes and Balance Changes


I won’t outline the full list of changes here, because there were a lot. But, I’ll provide a quick overview of some of the more critical changes:

 
  • Tile turn effects have been updated to split into Player and Enemy turn actions to make it possible for you to counter enemy tile placements before the effect… goes into effect.
  • Saving and loading has been updated to avoid some of the backtracking that would happen when loading back into the game.
  • There were some tweaks to the way different tile effects would work together to make sure they behaved as expected.


Please give the demo a go and let me know what you think (via the Steam Community tab, Discord, or the in-game feedback form)! The game is still in active development, so expect a lot of changes coming soon, such as…
 
  • A new leaderboard system
  • New music
  • TONS of new tiles
… and many more!

Until next time!
 
  • unbreaded