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FACT SHEET - HARBOR

and Harbor Dev Q&A

Product Description 

Hailing from India’s coast, Harbor storms the field wielding ancient technology with dominion over water. He unleashes frothing rapids and crushing waves to shield his allies and pummel those that oppose him.

Key Features

Abilities:

High Tide (E)

EQUIP a wall of water. FIRE to send the water forward along the ground. HOLD FIRE to guide the water in the direction of your crosshair, passing through the world, spawning a wall along the water’s path. ALT FIRE while bending to stop the water early. Players hit are SLOWED

 

Cove (Q)

EQUIP a sphere of shielding water. FIRE to throw. ALT FIRE to underhand throw. Upon impacting the ground, spawn a water shield that blocks bullets.

 

Cascade (C)

EQUIP a wave of water. FIRE to send the wave rolling forward and through walls. RE-USE to stop the wave. Players hit are SLOWED.

 

Reckoning (X)

EQUIP the full power of your Artifact. FIRE to summon a geyser pool on the ground. Enemy players in the area are targeted by successive geyser strikes. Players caught within a strike are CONCUSSED.

 

VALORANT

EPISODE 5, ACT III

harbor

DEV QUOTE SHEET


What were your goals when designing Harbor?

We set out to create a Controller that didn't have to go off into another world or look at a map to place their vision block. We also wanted to create an Agent that could compete with Viper on the maps where she is almost exclusively played. After Kevin Meier completed his initial explorations, he honed in on Harbor being an Agent that can shape their vision block on the battlefield in creative ways. 

PLEASE CREDIT: Alexander Mistakidis, Designer



What did you take inspiration from / any notable concepts you wanted to convey with Harbor?

ANSWER: We looked at a huge breadth of Indian media and were inspired by the countless tales of mythic heroes whose heart and conviction and strength allows them to become an unstoppable force for good and become legends themselves. Finding the right way to do that in VALORANT, where every Agent shares that heroism, became the trick. To that end, we were inspired again by the many objects of power and mystery that are scattered throughout Indian legends and stories. It was from there that the idea of an ancient radianite artifact wielder was born. Our relic-seeking adventurer being someone whose mission is to protect and preserve these items of antiquity took form around that.

PLEASE CREDIT: Joe Killeen, Narrative Writer


Any unexpected challenges or novelty stories you'd like to share when designing Harbor?

When testing early versions of how bendable High Tide should be, we had a few bugs allowing super bendy walls. People would make walls that looked like scribbles on a page, or loop de loops. Let's just say... mirror matches with two Harbors in playtest got a little messy.

PLEASE CREDIT: Alexander Mistakidis, Designer



How does the team approach authentic representation when it comes to portraying agents from real-world locations?
 

ANSWER: The team works towards authentic representation from a bunch of simultaneous angles. We contracted with multiple external consultants from India to aggregate for us a ton of research on the country’s: regions, cities, languages, traditions, values, pastimes, food and drink, media, and on and on - for the internal team to immerse themselves in - and be inspired by - and incorporate into their work. Then the iterative feedback cycle would begin, passing our work-in-progress back and forth with them to ensure our interpretations hit the mark. Our writers worked hand in hand with Indian Rioters both in Riot’s APAC office and the Los Angeles office to help shape Harbor’s voice and demeanor and use of Hindi language.

PLEASE CREDIT: Joe Killeen, Narrative Writer



[Optional] Anything else you would like to share with our players?

ANSWER: 

It takes a massive team effort to create an agent, everyone on the VALORANT team working together to create something bigger than any individual can bring to life. From all of us here, thank you for playing VALORANT. Enjoy some games with Harbor, and have fun :)

PLEASE CREDIT: The VALORANT Team

ABOUT VALORANT

VALORANT is a competitive 5v5 character-based tactical shooter developed by Riot Games. VALORANT is a precise and lethal multiplayer game with high-fidelity gunplay, a diverse arsenal of guns, agents with unique abilities, and competitively tuned maps for thousands of hours of play. 

 

VALORANT is a free-to-play game and optimized to perform on a wide variety of PC hardware, allowing for a global audience to compete. Demonstrated by the game’s best-in-class game server quality, global infrastructure, and proprietary anti-cheat technology, Riot Games is committed to preserving the core tenets of the tactical shooter genre and upholding the competitive integrity of the gameplay experience.