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ZAAM A Psychological Horror Game - Launch Press Release [Out on Steam NOW]

ZAAM is out on Steam!
Check out the steam page:
http://store.steampowered.com/app/1128220/ZAAM/

Save 15% on ZAAM on Steam

ZAAM is a first-person psychological thriller horror game. Your Little girl Lucy has gone missing. As you search for answers in the surreal environment, a dark and ominous truth will come forth.
store.steampowered.com


Title: ZAAM
Developer: Alon Zubin
Genre: First-person psychological horror thriller
Release date: August 13, 2020
Platforms: Steam
launch Price: $8.50 (15% discount)
Languages: English audio, interface translated to French, Italian, German, Spanish, Portuguese (Brazil), Russian, Japanese, Korean, Chinese (Simplified), Turkish.
 
Website: http://alonzubina.com/
Email: alonzubin@gmail.com && alonzubin@hotmail.com
Twitter: https://twitter.com/alonzubin
Steam Page: http://store.steampowered.com/app/1128220/ZAAM/
Launch trailer: https://www.youtube.com/watch?v=gLX8o66GGdo&t
https://i.imgur.com/rpTqS63.gif

Description: ZAAM is a first-person psychological thriller horror game. Your Little girl Lucy has gone missing and no one seems to know where she is. As your memories unravel, a dark and ominous story will come forth; a story about an unsettling relationship between a father and his daughter. Your decisions will irrevocably shape the course of Lucy’s life. Explore the surreal and fully interactable environment of ZAAM's world.
 
Key features:

  • Cinematic game that was inspired by John Carpenter and David Cronenberg Movies.
  • For fans of SOMA, Gone Home, and Layers of Fear.
  • A dreamlike, emotional and intimate story with an ending you won't forget.
  • Dark and eerie atmosphere complimenting the story.
  • Fully physical Interactive environments.
  • A short narrative-focused game (about an hour and a half) including some light puzzle solving.

FAQ:
 
What inspired you to create ZAAM?
ZAAM was originally inspired by too highly profile cases from around the world, the first on is the case of disappearance of “Madeleine McCann” (Unsolved), 
the second is the case of disappearance of “Rose Pizem” (which later led to the incrimination of Rose parents).
The cases happened around 2008, and in both of them there are a lot of unsolved questions, 
and an undertone of unsettling story. I felt it would be interesting to place the player in a similar situation, 
So, he can decide for himself how a why stories like that happens, and if there is any resiliation that can be found?
And why do we keep on hearing about this kind of cases,  
Where of a small child is going missing and something with the parents is wrong.

Was there any part of the writing process you found difficult?
The writing of the story was very difficult on a personal level and in a practical way as well, 
trying to combine the story with my personal story was hard.
There were lots of drafts, but finally I felt that I got the result that I wanted.
 
How long is the game?
About an hour and a half for a quick run-through, and 3 hours for completionists.