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"Oh Roots and Branches we need your help!" - Tree Kingdoms sprouts this summer!

Get your hands on the first snackable game from Biscuit Factory Games


Dublin, Ireland - May 22nd, 2025 - Biscuit Factory Games has a bold and ambitious dream. “Make small, fun games… fast!” And we’re pleased to announce our debut title Tree Kingdoms hits Steam Next fest June 9th


Tree Kingdoms is a bite-sized 4X strategy game set in a contested forest filled with whimsical little creatures. You play as a mighty Tree Spirit, leading your Treelings to prosperity before Winter’s deadly frost claims them. Each Classic Mode run gives you 30 turns to outmanoeuvre rivals, gather resources, and survive the encroaching cold. Find us on Steam and WISHLIST NOW https://store.steampowered.com/app/3477080/Tree_Kingdoms/


Tree Kingdoms - Announce trailer
Author: Biscuit Factory Games
https://www.youtube.com/watch?v=xeIQ5vrBOxI


Multiple Paths to Victory – Peace, War, or Just Survival!


Will you be a peaceful leader, focusing on city-building and resource management? Or will you embrace the Warlord’s path, crushing rivals and stealing their lands? The choice is yours! But remember, only the strongest (or sneakiest) will endure Winter’s wrath!


As turns pass, the frost creeps in, transforming the map into a deadly battleground. No two runs are the same, ensuring fresh challenges every time. With 20-60 minute sessions, Tree Kingdoms is perfect for quick, strategic fun.


Key Features:
 
  • Dynamic map changes with weather-based conditions
  • Specialise your civilisation with unique upgrades and units
  • A three-way battle for survival where enemies fight just as much as you
  • Win by conquest, peace or just surviving
  • Unlockable factions
  • Classic (turn restricted) and Endless mode available at launch


About Biscuit Factory Games:


Biscuit Factory Games is a micro indie studio built by seasoned games veterans. The studio is a response to the current challenges of game production - can we make quality games which respect the players time and are built on a tight and clean timeline? We want to create a long lived games studio where the fate of the whole company never rests on a single release, where we don’t pour 3 years of our lives into a game that isn’t going to sustain the people who made it - or worse, never even get released. In an industry reeling from the costs of increasingly expensive and hefty roast dinners - we want to make delicious biscuits. We may not make the biggest game you’ve ever played, but we just might make your next favourite one. And after that? We’ll make another.


For early demo access, contact: community@biscuitfactorygames.com


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