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MUSESTRUCK Kickstarter Funded!

The MUSESTRUCK is now funded on Kickstarter! It raised $5000 in 19 days with minimal budget for marketing. The campaign period is still not over though, there are 11 days left, so there is still a possibility that before it ends, it can meet some of it's STRETCH GOALS:

Here they are in order:

$10,000 - Mac Port
$20,000 - Switch/2 Port
$25,000 - Crafting System
$30,000 - Guest Art
$40,000 - Art Book
$45,000 - Guest Music
$50,000 - Plushies

DONATE TO THE KICKSTARTER

What is MUSESTRUCK:

MUSESTRUCK is a 2D Platformer RPG about art and magic. You play as JOURNEY and QUINN, two young artist friends who explore a mysterious magical world called NEGATIVE SPACE, to try and make it back home.

The MUSESTRUCK DEMO is playable on Windows and Steam Deck, and has built in controller support.


OVERVIEW

A 2D Platformer RPG about art and magic. You play as JOURNEY and QUINN, two young artist friends who explore a mysterious magical world called NEGATIVE SPACE, to try and make it back home.


Journey must use his powers of illustration, and Quinn must use her powers of music to defeat comical and strange enemies, while slowly uncovering Negative Space's secrets, as it tests and strengthens the two's friendship along the way.


MUSESTRUCK's story places a great emphasis on its characters, and is positively bursting at the seams with faces and interactions that you will never forget. It's told with both heart and humor, and never misses an opportunity to deliver its jokes or pivotal character moments through its gameplay. There is also quite a lot of reading too, it is a story driven RPG after-all, but whenever it can, an important beat is paired with some level of player interaction.


GAMEPLAY


In MUSESTRUCK you can swap between Journey and Quinn to engage in combat and with the environment. As Journey, you can use your sword to create platforms to climb walls and dodge enemy attack. As Quinn, you can use your blaster to destroy blocks and do higher damage.


MUSESTRUCK is a hybrid of an RPG and 2D platformer, and combat is its central focus. Journey and Quinn have different strengths and weaknesses in combat beyond just their special abilities. Swapping between the two is crucial for most encounters, especially the BOSSES, which test your combat abilities the most.


Beyond this, the full game will feature:
 
  • 6 areas themed around different ART MEDIUMS.
  • Bullet dodging combat similar to many SHMUPS.
  • An ITEM and SHOP system for managing health.
  • Armor and equipment that give special buffs.
  • PUZZLES. They're tough, but honestly you just can brute force most of them.
  • Many SECRETS (Many of which have yet to be found in the demo!)
  • An optional leveling system.