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Line-up announced for GAConf Europe 2026 accessibility conference


April 7th 2025

FOR IMMEDIATE RELEASE

LONDON, April 7th, 2026 – The line-up has been announced for accessibility conference GAConf Europe, taking place on April 27th-28th.
 
GAConf is the destination for developers, publishers, students, educators and disabled players to explore recent and future advancements in the field of game accessibility. Across two days of talks and networking, attendees build relationships, knowledge-share, and deep dive with case studies, panels and actionable takeaways.

The Europe 2025 event is a free to attend online conference held through Zoom and Discord, followed by an in-person gathering alongside Develop in Brighton in the summer.

Topics include deep dives on individual features, processes and considerations like control complexity, hearing safety, blind-accessible interfaces in Unity, and how to approach accessibility for room-scale VR; case studies on games like Wednesdays, An Unplayable Game, The Art of Fauna and Unseen Diplomacy 2; panel discussions on how accessibility relates to UI design and on blind players using AI tools to mod sighted games; and many more sessions, including, impact of RTO mandates on disabled staff, accessibility as a business strategy, and how to discuss accessibility with publishers, and how blind people in China play mobile games.

Speakers include indie accessibility superstars like Klemens Strasser, Pierre Corbinais and Katie Goode, AAAs and publishers like PlayStation, Xbox, Ubisoft and Scopely, providers like Unity and Many Cats, through to disabled gamers, advocates, and specialists such as Laura Kate Dale, SightlessKombat, Cameron Keywood, Zack Kline and Ceri Ashwell.

Line-up -  http://www.gaconf.com/schedule
Conference registration -  http://www.gaconf.com

Now approaching its 17th edition, GAConf provides a unique forum for connecting the gaming industry with the accessibility community. The remote format allows attendees to livestream sessions remotely via Zoom or YouTube free of charge. Conference updates, networking, and speaker Q&As happen on the GAConf Discord channel, giving everyone a chance to engage in real time.

Attendees can expect a wide range of topics from all sectors of the industry and an abundance of networking opportunities, leaving with inspiration, new contacts, and practical tips to ensure any game can reach as many people as possible. So no player is unnecessarily excluded from everything that games have to offer.
 
“When I read GAConf was the best conference in the industry, I didn’t believe it. Now it’s your turn to not believe it, because I also think it is.”
- Riccardo Galdieri, Technical Designer & UI Programmer, Directive Games
 
“So happy to have first hand accounts from players about their gaming experiences”
- Nikki Crenshaw, UX researcher, Blizzard

"This was the most inspiring conference I've ever been to"
- Jess Hider, Technical Designer, Rare
 
“Fantastic day at GAConf celebrating and getting tons of hot game accessibility tips!”
- Jenny Lay-Flurrie, chief accessibility officer, Microsoft
 
 “The most informative conference I've been to in a very long time!”
– David Tisserand, Senior Manager of Accessibility, Ubisoft

About IGDA-GASIG:
 
The IGDA Game Accessibility SIG is a special interest group of the International Game Developers Association. The IGDA-GASIG volunteers have worked since 2003 to aid the game industry in making games accessible to all players, regardless of impairments or other limitations. For more information, visit  http://www.igda-gasig.org .
 
Press contacts:
 
Tara Voelker / Ian Hamilton
gameaccessibilityconf@gmail.com
 
Social:
 
BlueSky - https://bsky.app/profile/gaconf.bsky.social
Twitter -  https://twitter.com/GA_Conf