"A very important aspect of our gameplay will be the ability to lead a squad of samurai, similar to what TaleWorlds Entertainment studio did in Mount & Blade II: Bannerlord. We want to focus on allowing the player to give orders to individual units, while at the same time faithfully emulate the role of a commander on a battlefield in feudal Japan" - said Krzysztof Pławski, president of GameHunters Studio.
We are creating Samurai Simulator with a huge emphasis on historical accuracy and we pay attention to the smallest details. Besides the obvious realism, we also found room to weave local beliefs and legends into the game. The players can also found some traces of inspiration from one of our favourite works of pop culture - Usagi Yojimbo comic by Stan Sakai.
In Samurai Simulator, the sword battles between samurai are also very important: "We want to approach the subject of sword fighting with realism. All cuts and sword movements will be reproduced with the greatest care. The creators of Ghost of Tsushima did this very well and they are our inspiration in this regard".
We've put together a set of screenshots from the game so you can see for yourself what samurai life was like in feudal Japan.
Do you find yourself on this path? If you have any questions, get back to us at
press@gamehunters-studio.com, and we'll be happy to tell you about the details of our game!