Communiqué de presse

The biggest Haunted House Renovator update is live! New tutorial, fresh ghost types, and a long list of improvements

We're excited to announce a significant update for Haunted House Renovator. Over the past weeks, we've received an overwhelming number of messages, ideas, and suggestions from our community, and we are incredibly grateful for your ongoing support and creativity. With this update, we are proud to introduce a completely redesigned tutorial. This new tutorial takes place in a dedicated location, carefully constructed to guide players step-by-step through all the core mechanics, from cleaning and redecorating to ghost banishment, ensuring both new and returning players are fully equipped for the haunted challenges ahead.

Haunted House Renovator on Steam
Here's the full list of changes and fixes included in this update:

– A new tutorial!

Start a new game and you'll find yourself in a new, dedicated training environment. This carefully designed location introduces all the basic mechanics in a structured way, so that future hauntings won't catch you off guard! Don't worry, experienced renovators can skip the tutorial if they want to jump straight into the action.

– New haunting: Maidus Notsohelpfus

Our amazing Kickstarter community helped design this one through a series of votes! This ghostly maid may be more of a nuisance than a help, but she certainly brings character (and a bit of chaos) to the Painter's and Financier's locations. Keep your eyes peeled!

– New haunting: Poltergeistus Victorianus

Inspired by an idea from our most generous Kickstarter supporter, this poltergeist has made its home in the Red Riding Hood and Entomologist's locations. As per our backer's request, this spirit is very interested in electronic devices so watch out for your lamps! And yes, it will act like a normal clock from time to time to avoid suspicion. Expect vintage spookiness!

– New furniture has been added to the shop!
– Fixed a rare case that caused an infinite loading screen.
– Lights in the entrance halls of most locations are now turned on by default.
– The Wraith icon now disappears properly after a successful banishment.
– Improved animations for the gremlin haunting.
– Added some previously missing Cat Lady items to the shop.
– Fixed the door placement in the Cat Lady's Apartment.
– The cursor no longer loses focus after drawing a magic circle.
– Added an option to reset the orientation of an item moved via Teleportation.
– Wraiths reappear faster after possessing the player.
– Fixed incorrect sizes for newly placed paneling.
– Reworked the scale option for wallpapers to improve detail visibility.
– Fixed an issue that caused keybindings to reset in some cases. Note that if you played in the last few patches, this fix may require you to reset keybindings to their default settings once in order to take effect.
– The teleportation grid toggle now cycles through levels of precision for more control.
– The game should no longer ask players to add more lamps after the light requirement is already fulfilled.
– Fixed an issue with "missing string entry" text appearing in the summary screen
– Increased the resolution of wallpapers
– Dansus Bouncus Nonstopus will no longer disable the music for the entire location it's in. Instead, it will only work if the player is nearby.
– Fixed broken materials for paneling.
– The function to change item preview in shop has been rebound to the mouse wheel to resolve a conflict that prevented the player from rotating purchased objects.
– Buzzer Filther's nice banishment method has been simplified and its bestiary entries changed accordingly.
– UI icons pointing at collectibles now no longer disappear after saving and loading the game.
– Fixed an issue that broke the preview functionality of the wallpaper settings menu.
– Wraiths can no longer change essential collectibles into ducks.
– And of course many other small fixes.

Haunted House Renovator – Where supernatural challenges meet creative interior renovation!

ABOUT IMAGE POWER

 
The beginnings of Image Power date back to 2012, when the first school of concept art and digital painting in Poland called "Potęga Obrazu" ("Power of Image") was established. In 2019, after transforming into a joint-stock company, the firm expanded its activities to include the production and publishing of computer games. In April 2021, Image Power S.A. debuted on the NewConnect market of the Warsaw Stock Exchange. The company's strategy involves developing productions from the indie segment, with particular emphasis on simulators and related genres, while gradually engaging in projects with increased production and marketing budgets. Image Power implements projects both through internal development teams and in cooperation with external studios. The company's products are distributed on the Steam platform and Xbox and PlayStation consoles. The company's strategic plans include further expansion of the publishing department and increasing competencies in porting games to consoles.