Communiqué de presse

TURBULENT CREATES NEW GAME DEVELOPMENT STUDIO IN MONTREAL TO MAKE WORLDS FOR STAR CITIZEN ​​​​​​​

Following Minority Stake Investment from Cloud Imperium Games in 2019, Turbulent Opens Montreal Studio Devoted to AAA Sci-Fi Game Development

Montreal, Canada, November 24, 2020 - Turbulent will open a Montreal game studio focused on building star systems for Cloud Imperium Game’s sci-fi Massively Multiplayer Online (MMO) game of unprecedented scale and uncompromising vision: Star Citizen. The studio will be directed by Benoit Beausejour (CTO and co-founder) and industry veterans Guillaume Voghel (Producer), Pierre-Luc Boulais (Art Director) and Louis Rousseau (Lead Game Designer).
 
The goal is to build a fully-fledged independent studio, with its own unique Montréal culture. This studio will contribute to the larger, global development pipeline of Star Citzen, which is currently distributed across the United States, the United Kingdom, and Germany.
 
This newly formed team in Turbulent has already added staff and continues to grow as it creates content in lockstep with Star Citizen’s senior development leadership, including Chief Development Officer Erin Roberts and Game Director Todd Papy. The remit of the Turbulent Star Citizen team is to develop new tools to enhance and expand the existing pipeline, create new locations and features and also build entire new star systems for Star Citizen, which will make their way into the Star Citizen universe on an ongoing basis. Over the next three years, Turbulent and CIG have plans to grow the studio to 100 developers.

“I am extremely proud to officially announce the creation of a Star Citizen development team in Montreal at Turbulent. Montreal has an amazing talent pool of developers and a rich video game history, and we couldn’t be happier to add the very best local talent to work with the CIG family on the focused goal of building worlds for this unprecedented persistent universe. ”- Benoit Beausejour, CTO and co-founder of Turbulent
 
Over the years, Turbulent has proven themselves to be an extremely reliable and creative partner. We entered into a partnership with Benoit and the team at Turbulent eight years ago, first to help us develop our web presence and then our publishing and platform capabilities. Their hard work and efforts have been integral to our success. It’s a natural progression of our close relationship that we have now asked them to build out a dedicated content team from Montreal’s finest developers to help us create entire new star systems for the Star Citizen Persistent Universe. I couldn’t be happier to welcome Guillaume, Pierre-Luc, and Louis to the CIG and Star Citizen team.” - Erin Roberts, Chief Development Officer and co-founder of Cloud Imperium Games.

This exciting new endeavor for Turbulent comes after Cloud Imperium Games acquired a minority stake in the company in 2019.

About Cloud Imperium Games
Cloud Imperium is a new kind of independent studio dedicated to delivering AAA games outside the established publisher system. Founded in 2012 by renowned visionary game developer Chris Roberts (Wing Commander series, Freelancer, Privateer), Sandi Gardiner, and international media lawyer and producer Ortwin Freyermuth (Carlito’s Way, Shattered, Das Boot - Director’s Cut), with industry veteran and Chief Development Officer Erin Roberts (Lego videogame series, Starlancer, Privateer) joining the team in 2013. Cloud Imperium is creating Star Citizen, a record-shattering largely crowdfunded space sim, and Squadron 42, a Hollywood-caliber story-driven single-player game set in the same universe. Cloud Imperium operates in “open development” – sharing progress and updates with our backers in near real time. This paradigm-shifting development process (game development usually occurs behind closed doors) means players know the ins and outs of Star Citizen and Squadron 42’s development, interact with and give feedback to our developers, and ensures that we are making the games they want to play.

About Turbulent
Turbulent helps ambitious companies unlock the potential of their audience. Through an approach that is fun and transparent, they co-create improbable impact. Immersing themselves in the business of their client they deliver strategic guidance and craft custom technology that increases revenue, improves processes and enriches user experience.

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