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Sin Corrupts Your Heroes in Dark Fantasy Tactical RPG Myths from the Maw, Unveiled in Debut Trailer

Greedy mercenaries steal and prideful ones disobey in this Dante's Inferno-inspired turn-based tactics roguelike

October 14, 2026 - Half Human Games is excited to announce Myths from the Maw, a dark fantasy roguelike tactical RPG where sin corrupts your mercenaries as you descend into an otherworldly abyss. Indulge in the reveal trailer, and let it tempt you into following the Kickstarter pre-launch page.

https://youtu.be/I6WbSmuAlXs


Lead a band of mercenaries into the Maw, a colossal starfallen fortress, to battle rival warbands, eldritch horrors, and corruption itself. Alien gods offer salvation, for a blood sacrifice. But every bargain, temptation, and tough choice corrupts your mercenaries’ souls, and the sins they carry shape who, or what, they become. Can you keep your mercenaries from succumbing to sin, or will they join the Cult of the Maw?
 

Key Features

  • Battle rival warbands in tactical turn-based skirmishes, where attack patterns, status conditions, knockbacks, and immobilization determine life or perma-death.
  • Manage corruption from blood sacrifice, narrative choices, and battlefield consequences. Be wary, lest your mercenaries succumb to sinful traits.
  • Sinful traits sow turmoil: greedy mercenaries steal, prideful ones disobey. Sinners may thwart an expedition, or worse, forsake you to join the Cult of the Maw.
  • Sacrifice blood to a pantheon of alien demon-gods in exchange for Bloodmarks that empower your mercenaries, a bargain that corrupts their very souls.
  • Theorycraft builds from 12 races and 20 classes, such as Shadow Knight, Sword Dancer, and Witch Hunter, with vast equipment-driven customization.
  • Roguelike features include meaningful permadeath, procedural dungeons, and a wealth of randomized loot and abilities for immense replayability.

Mercenaries accumulate corruption on and off the battlefield when sacrificing blood, killing foes, making story decisions, or failing temptation checks. High corruption manifests sins that change your mercenaries’ behaviors in narrative events, campsite actions, and on the battlefield: greedy mercenaries steal and prideful ones disobey. Those who succumb to sin abandon you to join the Cult of the Maw. Face them on later expeditions to claim vengeance for their betrayal.

"Myths from the Maw is our love letter to Dante’s Inferno," says Half Human Games founder Percy Legendre IV. "We wanted a game that tests your morals at every turn. In the Maw, every choice costs something, and your mercenaries carry it with them. Seeing who they turn into has been the most fun part of making this game."

Battles run on the Battle Clock, where every action costs time: strike hard now, or act fast and strike again before your foes. Knock enemies into mechanical saws, sentient tentacles, and exploding bulbs, and deal damage to fill the Bloodthirst Meter, sending your mercenaries into a frenzy that amplifies their Bloodmarked powers.

Myths from the Maw is coming to Kickstarter in early 2027 and PC via Steam.

A press kit is available.
Press inquiries: contact@halfhumangames.com

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About Half Human Games

Half Human Games is an independent studio that crafts immersive fantasy realms and genre-defying mechanics. Best known for Dwerve, a PAX Rising and PAX 10 selection, the human team brings decades of experience and their shared love of strategic grimdark games to their recently announced dark fantasy tactical RPG, Myths from the Maw.

You can find out more about us on our Steam publisher page, as well as our socials: Twitter, Bluesky, Instagram, Facebook, YouTube, and Discord.