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Monster horror fighting game Omen of Sorrow release confirmed for Xbox One and Steam

Arrives on Xbox One September 15th, review code requests now open, plus Steam page goes live

Today eastasiasoft announced an official release date for the Xbox One version of Omen of Sorrow. The horror-themed fighting game will be available digitally in North America, Europe, Australia and Southeast Asia on September 15th. Additional platforms are also in the works, starting with a PC version coming very soon and now available to wishlist on Steam.


Omen of Sorrow is a traditional 4-button fighting game featuring monsters of classic horror and literature, powered by Unreal Engine 4 and presented in 2.5D cinematic style. As a special addition to this updated release for Xbox One and Steam, the previously downloadable fan-favorite bloody countess Erzsébet now joins the main roster, alongside a massive blood dragon at her command.


Omen of Sorrow is developed by independent Chilean studio AOne Games in close partnership with Eastasiasoft Limited. Digital pricing is set at US$19.99, with an additional 20% discount available on Xbox One for two weeks following launch. Early review code requests are now being accepted via form submission on the Eastasiasoft Limited website.


Request a code now:

 

About Omen of Sorrow


In a hidden underworld ruled by creatures of the night, a new terror has awakened! Omen of Sorrow brings monsters of horror, literature and mythology together for a fighting game experience unlike any other. Inspired by numerous arcade classics but offering its own unique innovations and mature aesthetics, Omen of Sorrow positively bleeds style!


Featuring a roster inspired by such icons as Frankenstein’s monster and Egyptian high priest Imhotep, this traditional 4-button fighting game rewards or punishes players based on how aggressive their playstyle is, putting a skill-centric spin on combat while keeping the experience accessible to newcomers. Powered by Unreal Engine 4, Omen of Sorrow’s 2.5D brawling spans a multitude of detailed locations with handcrafted animations and cinematic finishers, all set to a masterful soundtrack by composer Francisco Cerda.


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