Communiqué de presse

BitCraft Online Leaves Early Access and Launches Version 1.0 on November 13th 2026

Version 1.0 introduces a fresh-start world, improved Homesteads for solo players and small groups, connected regional markets, and overhauled farming.

FOR IMMEDIATE RELEASE

Clockwork Labs today announced that BitCraft Online will leave Early Access and launch version 1.0 on November 13th 2026.

BitCraft Online is a community sandbox MMO where players build a civilization together in a shared, editable world. Players gather resources, develop their professions, craft goods, trade, and work together to create settlements and empires. About BitCraft.

“The 18 months we’ve spent in Early access have been invaluable in reaching a larger audience and testing some of the games systems at larger scales over longer periods of time. With everything we’ve learned and built in EA, we are ready to cross the true starting line for BitCraft with a fresh world and many new players. We can’t wait for you to join us in the world of Starfell!” - Carter Minshull, BitCraft Online Game Director

Major improvements introduced during Early Access
  • Reworked empires powered by gameplay. Empire progression moved from premium currency to earnable Hexite Energy, supported by meteor prospecting, territorial deposits, and buff shrines. A New World.
  • Quest-driven progression and better onboarding. A new quest system expanded into profession introductions and quests that unlock pets, vehicles, housing, knowledge, and Traveler task tiers. New Year Clean Up · A New World.
  • Animal care, ranching, and new mounts. Sagi birds introduced trapping, domestication, ranching, and breeding, with eggs, feathers, and rarer rewards. Equous horses added a versatile mount and repeatable gameplay for befriending wild animals. Feathers and Fur · Giddy Up.
  • A broader fishing profession. Fishing gained hidden fishing-spot, nets, lobster traps, reactive ocean catches, and timed trophy fishing, offering options from passive collection to active challenges. The Big Catch.
  • More interactive mining and prospecting. Mining expanded with timed communal quarries, new abilities, magnetic-rock prospecting, collectible geodes, and passive river-muck collection. Prospecting also introduced searches for precious ore, special mushrooms, and ancient relics tied to crafting and character upgrades. No Stone Unturned · Midwinter Eve 2025.
  • Expanded forestry and foraging. Forestry gained harvestable stashes, plantable fertile seeds, Hexite-infused trees, and cooperative stump harvesting. Foraging added giant berry-bush events, mushroom identification, antidotes, shared gypsite pits, and temporary mud-pit dungeons. Giddy Up · Digging Up Something New.
  • New hunting and settlement-production activities. Hunting traps enabled passive animal collection, while lures created shared hunting opportunities. Beehives, smokers, apiaries, peach orchards, and jam-making casks expanded food and material production. Autumn Takes Root · Bloomfall Festival.
  • Specialized settlements and larger building projects. Profession-focused settlements and outposts gave smaller groups more affordable ways to specialize, while townships supported broader progression. Large walls, gates, and towers added ambitious construction projects for established communities. October Monthly Update · Founding a Fortress.
  • Cooperative profession dungeons and late-game combat. Ancient Overgrown Mines gave carpenters and masons complementary tasks and crafting rewards. The tier-seven Araknir dungeon added a challenging combat destination with weapons, cosmetics, and a pet reward. Roots and Ruins · Threaded Wilds.
  • More character and profession customization. Trinkets, profession rings, critical-hit statistics, and dedicated profession equipment slots expanded gearing choices. Profession levels also began granting automatic increases to power, speed, and critical multiplier. Uncharted Islands · Ascension of a Titan · The Big Catch · Giddy Up.
  • Equipment presets and an action bar. Players gained quick switching between equipment sets, with separate storage for inactive presets. A configurable action bar made abilities and consumables easier to access. Ascension of a Titan · Founding a Fortress.
  • Easier travel and resource gathering. Everyday running became stamina-free, with a separate short sprint ability. Reusable river platforms enabled temporary crossings, while gathering from carts and shallow-water access for carts, wagons, and mounts simplified resource trips. Roots and Ruins · Autumn Takes Root · Traveler’s Trade.
  • Better storage and inventory handling. Settlement storehouses expanded storage options, static-storage stacking increased from a 10× to a 100× multiplier, and direct transfers allowed items and cargo to move between inventories without passing through the character’s inventory. A New World · What The Buzz!.
  • More ways to communicate and play in different languages. Private, player-created chat channels supported coordination among friends, settlements, and empires. Experimental localization expanded to French, German, Spanish, Japanese, Chinese variants, Russian, Polish, and Brazilian Portuguese. A Spooky Update · Link & Go · Shores of Summer.
  • Limited-time exploration and shared world events. During Early Access, the Uncharted Islands introduced four temporary regions with tropical and volcanic environments, regional activities, and cooperative Hexite Sealed Vault events. These regions were removed on September 3, 2026; they represent past Early Access events rather than currently available regions. Uncharted Islands · Region removal update.

Latest update prepares BitCraft Online for 1.0

  • Regional trading and banking: Market listings and bank storage now connect across each region.
  • Homesteads: A lower-cost settlement path for solo players and small groups, with fixed claim sizes and fewer services than Townships.
  • Hands-on farming: Players now plant, water, fertilize, and harvest crops directly in the fields.
  • Ocean settlements: New platforms support building on the open ocean, while claimed river crossings gain protection against unauthorized removal.
  • Settlement upkeep: Maintenance costs fall by 20-45%, with 10% more claim tiles alongside stricter stability requirements.
  • Resource improvements: Longer-lasting resources and adjusted visual sizes improve gathering and visibility.
What’s new at 1.0

The 1.0 Launch Update brings both a major update and the launch of a new fresh start world for all players. The update includes major changes to settlement advancement to make solo and small group settlements, called “Homesteads”, more viable. It also connects marketplaces within each region of the world to create a more vibrant player economy. Other changes include many quality of life improvements, an overhaul to the farming profession and expanded scholar profession gameplay plus an improved onboarding experience.

Availability

BitCraft Online 1.0 launches November 13th 2026 Time: 11 AM ET / 8 AM PT on Steam, priced at 15.99 USD and is Buy to play.

Official website: BitCraft Online
Press kit: Official logos, artwork, and video assets

About Clockwork Labs

Clockwork Labs is the developer of BitCraft Online and the company behind Spacetime, formally SpacetimeDB, its realtime backend platform. The company builds technology that supports shared online worlds and more. Company website.

Media contact

BitCraft Online - Press & Content Creators
Email: pr@bitcraftonline.com
Contact page: Official contact information

Company address
Clockwork Laboratories, Inc.
350 Townsend St, Suite 713
San Francisco, CA 94107
United States

###