Pressemitteilung

Support user-generated content in Unreal Engine 4 using the plugin created by mod.io

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MELBOURNE, Oct 16, 2019 - mod.io a cross-platform mod API for games, has launched a Mod Browser and Manager for Unreal Engine 4, which makes it easy for studios to support 1-click user generated content installs in-game. The plugin is highly adaptable, open-source, has powerful search, discovery and filtering support built in. It is platform and store agnostic allowing games to support modding in more places.

For the last 12 months we have been rolling out tools for game developers to help open their game up to the creativity of their community. 17 games have used mod.io to power over 4,600,000 mod installs for 700,000 players so far. To celebrate the launch, Victor from Epic Games invited us onto the Unreal Engine live stream, to discuss the plugin, how it works and what our objectives are. The VOD from the livestream and deck we presented are now available online.
 

MORDHAU a medieval combat simulation, and Playcraft a code-free multiplayer sandbox game builder (releasing this month) are the first two games to launch with mod support powered by the mod.io Unreal Engine plugin. There are a number of games currently in development who intend on using mod.io to extend their mod community from PC onto VR and consoles. 2019 has been the year of cross-platform play, we believe mods can do the same and with the rising popularity of subscription services for games offer a unique way to build lasting goodwill with fans.

Developers and gamers can find out more at mod.io. A whitelabel solution for large studios that require an in-house product is available to discuss on request.

About mod.io: User generated content (mods) is a proven way for games to drive player engagement, loyalty and original experiences. mod.io makes modding accessible to developers by supplying the tools needed to kick start a mod community inside their game. Cross platform, white label and customizability allows mod.io to work for studios large and small.

Features:

  • Platform agnostic, supporting 1 click mod installs on Steam, Epic Games, Discord, GOG, itch.io with plans for full-console support.
  • Standalone, our API is not dependent on a client or SDK, allowing embedding everywhere: in-game, launcher, homepage, discord bot.
  • User Management, allowing for synchronized subscriptions, mod rating, and content submission.
  • C++ and Blueprint, interface built in the Unreal Engine for connecting to the mod.io API.
  • Example Project, is available to help Unreal Engine developers get started.

Screenshots:

All enquiries:
Scott Reismanis
scott@mod.io