Pressemitteilung

Roleplaying in the World War III That Never Was – Twilight: 2000 RPG Released Today

Survive in mankind’s most desperate hour. The World War III that never was is here.  Free League Publishing today announced that the new edition of the Twilight: 2000 roleplaying game, published in partnership with Game Designers' Workshop (GDW) and Amargosa Press, has been officially released today, November 16.


The launch includes both a massive boxed set as well as a PDF version on DrivthruRPG and a Virtual Tabletop edition on Foundry VTT. The new retro-apocalyptic edition of Twilight: 2000 goes back to the roots of the franchise with open-world roleplaying in the devastation of World War III. Just like the original 1984 edition, this new game is set in a year 2000 devastated by war – now in an alternate timeline where the Soviet Union never collapsed.


Even in this bleak world, there is still hope. In the midst of utter destruction, you take on the role of a survivor in the aftermath of World War III – soldier or civilian.  Your goal, beyond surviving for another day, can be to find a way back home, rally people to your ranks, and find out more about the mysterious Operation Reset. And maybe, if you live long enough, you have a shot at turning the tide.

   
PRESS
[ If you are interested in an interview with game designer Tomas Härenstam or a digital or physical review copy, please contact Boel at: pr@frialigan.se]


 
Twilight: 2000 boxed version includes:

 
  • A 152-page Player’s Manual, including rules for character generation, skills, specialties, combat, base building, and travel
  • A 112-page Referee’s Manual, describing a world at war and including 52 ready-to-play encounters and four complete scenario sites
  • A huge 864 x 558mm double-sided full-color hexagon travel map
  • 15 engraved custom dice, including ammo dice and a hit location die
  • 16 modular battle maps, designed to create an endless variety of battlefields.
  • Four battle maps for specific scenario sites
  • 108 cardboard tokens for fighters, vehicles, conditions, and more
  • 52 encounter cards
  • 10 initiative cards
  • Five blank character sheets ready to be filled in



The core gameplay uses a "hexcrawling" system established in the post-apocalyptic Mutant: Year Zero and survival fantasy Forbidden Lands RPGs (both Silver ENNIE winners for Best Rules, in 2015 and 2019).


The core rules are built on the Year Zero Engine used in those games (as well as in the ALIEN RPG, winner of the Gold ENNIE for Best Game 2020), but heavily adapted to fit Twilight: 2000 and its focus on gear and realism.

 
The virtual tabletop modules of Twilight: 2000 on Foundry are fully integrated with the VTT platform with online maps and diagrams, player handouts ready to share, and more. The modules are available as stand-alone digital products as well as in print & virtual bundles in the Free League webshop. Please note that a Foundry base license is required to use the VTT modules.

 

Twilight: 2000 RPG Fourth Edition Trailer:
https://www.youtube.com/watch?v=3lRfTo0qsNs

 
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Free League Publishing is a Swedish game creator and publisher dedicated to speculative fiction. We have published a wide range of award-winning tabletop roleplaying games and acclaimed art books set in strange and wondrous worlds.


Our upcoming games include the BLADE RUNNER RPG, Twilight: 2000, Tales From the Loop - The Board Game and The One Ring™ roleplaying game.


Our released game portfolio includes the official ALIEN RPG (Gold ENNIE for Best Game 2020), Vaesen - Nordic Horror Roleplaying (Best RPG - People´s Choice on UKGE 2021,inner of three ENNIE Awards 2021), the pitch-black fantasy RPG MÖRK BORG (winner of four ENNIE Awards 2020), the alternate '80s Tales from the Loop (winner of five ENNIE Awards 2017, including Best Game), the alternative '90s Things from the Flood, the retro-fantasy Forbidden Lands (winner of four ENNIE Awards 2019), the postapocalyptic Mutant: Year Zero (Silver ENNIE for Best Rules 2015), the science fiction game Coriolis - The Third Horizon (Judge's Spotlight Award 2017) and the dark fantasy game Symbaroum.


We have also published the art books Tales from the Loop, Things from the Flood, The Electric State and The Labyrinth by internationally acclaimed visual artist Simon Stålenhag, as well as the illustrated edition of the Lovecraft classics At the Mountains of Madness - Volume 1 and The Call of Cthulhu by the praised artist François Baranger.