Pressemitteilung

'ANNIHILATE THE SPANCE' FIRST MAJOR UPDATE OUT NOW!

Updated Engine, Modding Support, Revamped Campaign, New Maps, New Factions and lots more

April 23rd, 2026 — Skyglow Softworks is pleased to launch their first major update for Annihilate the Spance ! The long-awaited Version 0.91 is a comprehensive mix of overhauls and new content, which includes: a major Unity Engine update to improve performance, stability, lighting, and physics; enhanced GUI presentation and character art; full modding support for custom factions, ships, and maps; overhauled Kreydell and Shallows campaigns; many new Skirmish maps; new Tychon and Fryhart factions; Steam achievements, and many more improvements and bug fixes.

Annihilate the Spance is an RTS base builder with huge battles, constant production, and autonomous ships. The Spance approaches, a vast and mysterious storm at the edge of humanity. Who shall claim its riches? Brave the perils of the depths in a story-rich singleplayer campaign with numerous distinct factions and bosses.

Features:

  • Huge autonomous fleet battles designed around unit-compositions, base production, economy, and providing a great spectacle.
  • Highly optimised fleet war supporting thousands of ships in constant combat, constant production, and detailed interactions.
  • 23 missions available to play across two campaigns with more coming in future campaigns.
  • Over 100 unique starships and alien beasts between the three main factions, and the many mini-factions.
  • Detailed warships with individual turrets and a vast quantity of weaponry.
  • Human-drawn character art for a cast of amusing and brutal actors.
  • Human-written story, a unique sci-fi setting with mystery and intrigue.
  • Lengthy original soundtrack composed by Peakssound.
 

To find out more, visit:
Discord: https://discord.gg/nrumKNhaUN

 

About Skyglow Softworks:
Skyglow Softworks is an international indie studio of three developers, Luke (Laps), Brendan (Owlfeathers), and Aleks (Aleo). The three of us met as friends via the modding community for the game Reassembly, and have since been working together on the development of Annihilate the Spance, the first game we've developed as a studio. We're funded entirely out of our own pockets and through donations from our community, with whom we work to iterate and improve upon what we make in hopes of creating something that's not just fun, but awesome.

 

Media Contact
Craig Davies
Indie Bros. on behalf of Skyglow Softworks