Worldwide Rush lets you experience passenger transportation and management on a global scale. Expand your company, meet the growing travel demand, compete against other companies, and discover new continents with its unique vehicles. The entire world is yours to control.
Post-Launch Update
A post-launch update on Worldwide Rush, covering the launch, next updates, and our future roadmap for free, player-driven updates.
The Launch
The launch is a success even though it experienced some issues. It is clear that we will be able to sustain ourselves and keep improving Worldwide Rush, which is fantastic! It took us roughly one year to reach this point, now let's see what happens in another year.
We're very glad to see how many people love the game. It is not for everyone, and that is okay. Now what is left is addressing issues and concerns so that those who enjoy it could enjoy it even more and hopefully attract back people who found it lacking. For now we will keep addressing issues with some minor balance changes.
Roadmap
From the current poll results, it is clear that cargo is what people are asking for, followed by modding and multiplayer. Moreover, we can see the trend of cargo voters talking about modding and how important that is as well. So what if we make modding and add cargo as an official mod? Our thinking is - if you can create a mod that adds entirely new gameplay with more features, then the modding system will be powerful enough to do anything with the game. Plus the benefits of an official open mod to debug for reference.
Funnily enough, the longest update to do is cargo, because of the vehicle's requirement.
QoL with further passenger systems improvements would go with each update. With this in mind, we can see the roadmap looking like this:
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Firstly, our plan now is to have a big update on September 25th focusing on the main pain points that people are experiencing. These are: Performance, hub managers, company buyout and competition, and mass edit options.
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Simple modding. In-game systems with tooltips to easily add mods such as new cities, vehicles, change gameplay rules. This would allow you to create, download, and edit mods in the game. This could possibly be done in two months.
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Advanced modding system with code injection allowing you to entirely change the codebase. Something like MonoMod integration.
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Cargo using modding tools. We will probably start vehicle creation in the coming weeks.
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Finally, multiplayer. But that is planning too far ahead.
Roadmaps like this would ensure relatively frequent updates. We will share our final plans and estimated dates in the next updates.
Steam
https://store.steampowered.com/app/3325500/Worldwide_Rush/
Trailer
Website