Press release

Wholesome shopkeeping game Trash Goblin celebrates its grand opening on Steam

Enjoy the full breadth of this cozy trinket restoration reverie - and snag the OST for chill vibes on the go!

London, England – May 28th, 2025 — "Rising Star" indie game developer Spilt Milk Studios is thrilled to reveal that their ‘Very Positive’ rated wholesome shopkeeping game Trash Goblin has finally finished its soft launch on Early Access and is celebrating its grand opening today on Steam, where you can grab it for £14.99 / $19.99 / €18.99! This 1.0 launch is the culmination of its previous four major updates, as well as an absolute ton of brand new content like a full story campaign where you must save Aimon’s…business? Soul? You’ll have to play to find out!

Amongst the host of new content in this full release is a total of 33 NPCs, each with their own related quests and trinkets. District Travel allows you to explore two new areas of the city in which to sell your wares. Completionists will be delighted about the Trinketpedia, which tracks all 180 trinkets in the game (and ticks off whether you've discovered, cleaned, upcycled and sold each object), along with the Fetching Fungi system which ties into the Trinketpedia as an alternative way of acquiring already discovered trinkets.

That’s not all, as the 1.0 launch will be commemorated with the Grand Opening Cosmetic Set, 16 Achievements, the ability to dismiss and summon named NPCs, and, most excitingly of all, there will be over 100 new trinkets (more than double the Early Access content), along with the usual balancing, polish, bug fixes and optimisations.

If you’re looking for chill tunes to restore trinkets to, the Trash Goblin OST is available for purchase separately for $4.99 / £4.29 / €4.99. Audio is a major part of the experience and Trash Goblin’s Junior Audio Designer Ben Harper, was recently nominated by Game Dev Heroes for their 2025 shortlist! “He singlehandedly made the audio design of all the little interactions, so core to Trash Goblin's appeal, absolutely sing,” said Andrew Smith, Creative Director at Spilt Milk Studios. “He's made sure chipping a block is satisfying, unobtrusive and able to be heard hundreds or thousands of times in a single play session - plus that each block type has its own personality - and he's done so in such a way that multiple reviews have called out his work as special or even akin to ASMR. This is incredibly hard to achieve, let alone on your first true commercial project.”

Additionally, there will be a Founder's Pack of cosmetic DLC available as a standalone purchase for $4.99 / £4.29 / €4.99.

More on Trash Goblin:
Trash Goblin lets you customise your myriad of already-peculiar goods by combining these trinkets together in almost endless ways, upcycling them into even more strange and wonderful new items to meet the eccentric requests of your colourful customers. Get to know your regulars so you can make custom pieces tailored around their desires - which will fetch you even more money! 

Grow your business! Spend your savings to upgrade your shop, buy new and better tools that offer additional ways to restore your trinkets - making them even more valuable - and expand your space, customising it to your tastes.

Trash Goblin’s 1.0 launch features:
  • Over 180 trinkets, accessories & variations to find, clean, repair and upcycle with well over 500 unique (and sometimes questionable) combinations to muck around with
  • 8+ tools & upgrades to use across 3 trinket-care minigames
  • 33 NPCs to get to know and sell to
  • Tons of expansion and customisation options to make your shop your own
  • 10+hrs of gameplay from the hand-crafted "storyline" quests, with more sidequests beside
  • Endless customers
  • Endless gameplay

Trash Goblin on Socials

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About Spilt Milk Studios
Spilt Milk Studios is a multi-award-winning independent game developer. We’re focused on delighting players with wholesome games made with a twinkle in our eye, and are dedicated to fostering a diverse community who values curiosity and empathy. We're making games for a global audience, and are driven by an inexorable moral imperative around how we build our company and the kinds of games we want to make. These pillars guide us as we grow, nurturing people, processes & talent so that we leave the world a better place than how we found it. It's literally the least we can do.