Press release

Velocide Overdrive Rolls Out Update 1.1.0 on PC

4 new power-ups, 2 new arenas, 7 new music tracks, a new elimination effect system, and a new special round

Paris, April 9 — Indie developer NoxRift Games announces the release of Velocide Overdrive Update 1.1.0 on PC via Steam, marking a major new step for its fast-paced, chaotic multiplayer arena party game.

Built for short, intense, instantly readable matches, Velocide Overdrive lets up to 6 players battle locally or remotely via Steam Remote Play Together, with only one copy needed for the whole group. Easy to understand and brutal to master, the game keeps evolving with new content, more customization, and multiple improvements designed to make the experience even clearer and more welcoming for new players.
 


Update 1.1.0 brings:

  • 4 new power-ups.
  • 2 new arenas.
  • A new elimination effect system.
  • 7 new music tracks.
  • A new special round.
  • Several buffs.
  • Steam interface improvements.
  • Bug fixes.

New power-ups:

Four new power-ups enter the arena:

  • Vampirism (3 s) — Transforms all opponents into bats, making them extremely difficult to control.
  • Psycho (10 s) — Creates a zone that inflates any player or AI entering it. As long as they remain inside, they keep growing. After 2 seconds of cumulative exposure, they explode.
  • Cavalry (4 s) — Triggers a lance charge that impales any player in its path and carries them to the arena wall. On impact, the lancer is violently thrown backward. Speed progressively increases from 1.3x to 3.5x.
  • Water Bubbles — Launches 3 to 6 bubbles. Any player entering a bubble, except the launcher, is trapped inside for 5 seconds. Bubbles can be destroyed by projectiles or other effects. Their lifespan ranges from 4 to 8 seconds.
 
 

New skin unlock system:

Skins can now be unlocked through cumulative survival time, in addition to the number of achievements. The longer players survive across their matches, the more content they unlock.

Unlocks by survival time:

  • Spider — 15 minutes.
  • Vampire Bat — 1 hour.
  • Rafale — 3 hours.
  • Apache — 5 hours.

Achievement-based unlocks remain unchanged.

The Hydra skin has been reworked and is now Pulsar, featuring a carnivorous plant theme.
 


New Arenas:

Two new arenas join the game:

  • Angelic - Divine — Unlocked at 35 achievements.
  • Bloody Moon — Unlocked at 30 achievements.
 

Elimination effects:

The update introduces a new customization system for the effect displayed when a player is eliminated. Each effect comes with its own visual animation and sound.

Unlocks:

  • Ghost — 5 achievements.
  • Tombstone — 10 achievements.
  • Bubble — 15 achievements.
  • Lightning — 20 achievements.
  • Splat — 25 achievements.
  • Angelic — 30 achievements.
  • Implosion — 35 achievements.
  • Combustion — Exclusive to the Supporter Pack.

Until now, eliminations were only indicated by a simple red cross. This new system adds more impact, clarity, and personality to every elimination.


New music:

7 new tracks join the soundtrack:

  • Wings of Valor.
  • Nocturnal Redline.
  • Ashen Requiem.
  • Hellfire.
  • Scarlet Covenant.
  • There Are No Heroes.
  • Redline Reaper.

“There Are No Heroes” is the theme for the new special round.
 

New special round: Frenzy Round

The Frenzy Round can appear once per match.

During this round, power-ups spawn every 1.5 seconds instead of 2.5 seconds, dramatically accelerating the pace and pushing the chaos even further.

It brings the total number of special rounds in the game to 4.

Power-up balancing:

Spikes

  • Thickness increased by 25%.
  • New value: 3.2.
  • Old value: 2.56.

Hyperspace

  • The dash now crosses the entire arena, reappears on the opposite side, then returns to the original position.
  • Distance is now dynamically calculated based on arena size.
  • Previously, the distance was fixed and shorter.

Boomerang

  • Range doubled, making it much more effective at long distance.

Nerfs

  • None.
Visual improvements:
  • Express — Now generates a blood splatter when a player is eliminated.
  • Bulldozer — Icon and in-game visual reworked.
  • Igloo — Icon and in-game visual reworked.
  • Pulsar — Icon and in-game visual reworked.
  • Abyss — Anchor visual reworked.
  • Freeze — Added an ice cube melting indicator to better show the remaining time before movement returns.
  • Diablo — Visual effects reduced to improve performance.
New player experience:
  • Default AI bot count set to 5.
  • Achievements are now active from the very first match.
  • Default keys fixed (Player 1 = arrow keys).
  • Player names now display in the selected language.
  • The number of rounds required to appear on the leaderboard has been reduced from 15 to 10.
Steam:
  • Remote Play Together — The invite button now directly opens the Remote Play Together overlay instead of the friends list.
Bug fixes:
  • Fixed a crash caused by elimination effects under rare timing conditions.
  • Fixed AI collision detection, which now correctly accounts for size differences between players.
 

“With 1.1.0, my goal was to add even more chaos, more visual variety, and more comfort for new players, while already preparing what comes next.”


The next patch will bring even more content and improvements, including:

  • New power-ups / bonuses currently in development, including an idea built around a volcano in the middle of the arena, forcing players to avoid lava.
  • New arena skins themed around the forest and the beach.
  • A tank skin currently in development.
  • New customization colors.
  • And several improvements designed to make match setup easier for new players, with more automation, warnings, and clearer visual feedback.


Thank you to everyone who plays Velocide Overdrive and helps improve the game update after update.

See you in the arena.

Useful links:
Press contact:

Mikael Gaire
press@velocideoverdrive.com