Interested in developing VR games, applications, and experiences, but don’t know how to program using C#?
Virtual reality (VR) has become the latest land grab, in the world of content creation and can touch many aspects of an individual’s life.
It’s still early days for VR; it has not really gone mainstream and there is much to learn. VR is a medium at its crossroads.
As the VR market is still young, there is a lot of room for breakthroughs. Creating something the world has never seen before, is the unique opportunity that VR provides you with now.
If you missed your opportunity to ride the wave of the smart-phone era, then VR is your chance. New platforms like this come about once every 15-20 years and being part of it is a great career and business opportunity, you simply do not want to miss. You are lucky to be able to be involved in the birth of one of them.
Just a couple of years ago, VR enthusiasts were struggling to justify the expense of a VR headset to themselves. This is no longer the case with the release of the Oculus Quest 2.
Creating something for a new medium is not easy and it’s all about testing, failing, and testing again. Given that the whole VR industry is currently in the test-and-fail mode, how do you gain maximum leverage out of it? It’s via the use of rapid prototyping tools and frameworks.
Up until now, VR development, be it using the Unity® or Unreal® game engines, required a lot of coding skills. However, with the release of VRTK 4, you can now build an entire VR Framework, application, or game, without the need to write a single line of code. This is because between VRTK 4 and Unity®, all the heavy lifting involved with coding core and advanced mechanics, has already been done for you.
With Udemy's first, practical and project-based, 'No Coding Required, VR development course', using Unity® and VRTK 4, you’ll learn how to build an advanced VR framework, that can be experienced with modern devices like the Oculus Rift, Quest, and the HTC Vive. By the end of this course, you’ll be fully equipped to develop rich, interactive virtual reality experiences, where you build once, and deploy to both Oculus and Steam VR devices, without the need to write a single line of code.
In this course, you will not be called upon to launch Visual Studio, even once. No programming skills are required!
You no longer need to spend thousands of dollars to learn VR development. This hands-on course that comprises over 11 hours of video content, takes you through everything, step by step giving you plenty of practice along the way.
Using Unity® and VRTK 4, you will build a complete advanced framework from scratch, that can be used as the foundation, for building any VR game or experience. Towards the end of this course, you will utilize the framework you have built, to create your very own mini game.
This course makes understanding VRTK 4, super easy, and the framework you develop, will be one massive cohesive, lean, mean machine, that is far more advanced than most of the paid VR frameworks available.
There's a popular English saying, "Give a person a fish and you feed him/her for a day. Teach a person to fish and you feed him/her for a lifetime."
In this course the knowledge you gain, will help your VR development, lifetime.
What you’ll learn:
- Build an entire advanced VR Framework from scratch with Zero coding
- Build a VR Simulator, that can use a X Box Controller, or keyboard and mouse input
- Create core VR Mechanics, such as Interactions as well as, Teleporting and varied sliding forms of locomotion
- Create advanced forms of Locomotion, which include Climbing, Arm swinging movement, Teleport Zones, Teleport regions, and Locomotion using Unity's Nav mesh
- Create telekinesis Distance Grab Mechanics
- Create realistic VR Hands, aka Half-Life: Alyx hands, that allow you use Physics, to push objects about in the VR World
- Build advanced VR Mechanics that involve creating Player holsters and Inventory Snap Zones
- Setup both linear and angular joint drives, to create sliding drawers, doors, levers, push buttons and even a steering wheel
- Create advanced Spatial UI, that you can interact with physically, using your hands, as well as a pointer
- Create 2D UI, that you can interact with using a pointer
- Learn to generate Haptic feedback, upon grabbing objects
- Create Spatial tool-tips that can follow any object about
- Learn to outline objects, using a Shader material, when an object is touched
- Create an entire Mini VR game, without writing a single line of code
- Build Once and deploy to both Steam VR, as well as Oculus based, 6 DOF devices
Become a VR pioneer now, and create the future!
Check out the course link below.
Unity® Virtual Reality (VR) Development: No Coding Approach