Press release

UNSEEN: A VR Horror Anthology Coming Soon to Meta Quest and Later to Major VR Platforms

Liverpool, UK , 25 May 2026

Quest players will soon experience a new kind of VR horror anthology - one that blends psychological horror, cosmic dread, dark sci-fi, and immersive storytelling into a series of intense experiences.

Developed by Ronin Game Studio, UNSEEN is inspired by classic haunted attractions, anthology horror television, and the limitless possibilities of virtual reality. Season One features three unique stories, each set in different places, time periods, and gameplay styles.

Short, atmospheric, and deeply immersive, every chapter of UNSEEN is designed to deliver memorable VR horror experiences that stay with players long after they remove the headset.


Season One Experiences

Chorus Protocol
Coming [SUMMER]

You are The Sentinel, operator of an advanced planetary defence system designed to protect humanity from threats beyond human understanding.

Your orders are simple:

Detect. Target. Destroy.

But the cosmic entities approaching are unlike anything mankind has ever encountered.

Failure is not an option.


Vista Del Mare
Coming [HALLOWEEN]

Summer, 1978.

The once-popular seaside resort “Vista Del Mare” became the centre of one of the country’s most disturbing unsolved disappearances when every guest and staff member vanished without a trace.

The location remains abandoned and the mystery never get solved.

Some mysteries should stay buried.


The Reservoir
Coming [EARLY NEXT YEAR]

Deep beneath an isolated reservoir facility, something lurks in the darkness.

What begins as a routine inspection quickly descends into a terrifying encounter with phenomena beyond human comprehension.

There is something in the tunnels.

And it knows you are there.


Announcement Trailer

Watch the official teaser trailer here:

Official UNSEEN Trailer


Key Features
  • Three standalone VR horror experiences

  • Psychological horror, cosmic horror, and dark sci-fi themes

  • Unique gameplay mechanics

  • Designed exclusively for immersive VR interaction

  • High-fidelity visuals and cinematic sound design

  • Short-form intense experiences built to leave scars.

  • Inspired by classic haunted attractions and anthology horror

 

“UNSEEN is inspired by the adrenaline and anticipation many of us experienced visiting haunted attractions as children — but reinvented through the possibilities only VR can offer,” says Patrick Haraguti, Founder, Creative and Technical Director of Ronin Game Studio.

“The project draws inspiration from anthology horror such as Love, Death & Robots, Guillermo del Toro's Cabinet of Curiosities, and classic horror storytelling, while exploring new themes, mechanics, and experiences unique to VR.”


Platforms & Release Information

UNSEEN will launch first on Meta Quest, with additional VR platform releases planned afterward.

Additional platform details and release dates will be announced in the coming months.

Wishlist and store pages

Meta Quest


Media Assets

Press kit, screenshots, logos, and additional promotional materials are available here:

Zip file:

https://drive.google.com/file/d/18uB4tGfZj1iCZHFVP2uXXoQtLqJ0absh/view?usp=drive_link

or

Google Driver folder:

https://drive.google.com/drive/folders/10CuspeebkK7uxC9wV1GUqpbxJhn_KxsP?usp=drive_link


Interview Requests & Media Contact

For review requests, interviews, previews, or additional information regarding UNSEEN, please contact:

info@roninvr.com


Content creators and Key Request

contact:

info@roninvr.com


About Ronin Game Studio

Ronin Game Studio is an independent VR-focused game studio founded by Patrick Haraguti.

Formed by developers and artists with backgrounds in XR, game development, and the VFX industry, the studio focuses on immersive storytelling, high-fidelity visuals, atmospheric sound design, and pushing the boundaries of virtual reality horror experiences.

Official Website:

RoninVR.com

About Patrick Haraguti

Patrick Haraguti is the Creative and Technical Director of Ronin Game Studio and an experienced XR developer with more than two decades in the VFX industry.

Previously serving as CTO of Fallen Planet Studios from 2019 to 2024, he contributed to the creative and technical direction of:

  • Affected: The Manor

  • Affected: The Asylum

His work spans Quest, PlayStation VR, SteamVR, Pico, and Vive platforms.

Additional highlights include:

  • UK Global Talent Visa recipient

  • Ensemble Showcase participant — London Games Festival 2025

Direct Contact:

patrick@roninvr.com