Cologne, Germany, August 15, 2025 – Solo developer Zein Okko announces the delay of the planned early access release of Soulblaze until next year and a Kickstarter campaign which will launch on August 20, in parallel to the gamescom trade fair (August 20 to 24).
The game will be shown at the Home of Indies booth in Hall 10.2 where the newest version of the demo is playable. Visitors will be able to try the game and meet the developer as well as receiving sticker packs of the in-game creatures. By collecting all 6 different motives, they will receive a Steam key for the game.
Soulblaze is a single-player creature-collecting roguelite developed in Godot for Windows, macOS, and Linux.
Features:
- unique and charming hand-drawn creatures to capture and love forever
- dice are part of your load-out: equip dice with different colors and effects, upgrade them, and find synergies with your creature’s tricks
- unlock persistent upgrades that change and improve your run experience, even enabling you to capture your own Starters
- Twitch integration: play with your viewers and let them adopt their own Animons
- Variety of accessibility features, including screen-reader mode
- 90’s retro fantasy setting with flash drives, sticker albums, marbles, and lore to discover in the form of comic pages
- 100% human-made
→ Presskit
→ Trailer
→ Steam Page
→ Itch Page
About Sword & Quill
Founded in January 2025 by former Typoman and Code 7 designer Zein Okko, the new indie studio aims to create games with heart, stories, and a dedication to accessibility, inclusiveness, and representation. Zein has been creating games since 2011 and has no plans of stopping anytime soon.