Press release

SacriFire's Revelations: Echoes of Antioch

Behind the scenes of SacriFire


WARSAW, Poland – April 16, 2026
– Pixelated Milk has published a third chapter of Revelations, the ongoing dev series that offers an in-depth look at the ideas, systems, and decisions shaping SacriFire. This latest entry gives the floor to Miku Łapacz, the studio's in-house audio generalist, who takes us on a deep dive into the creation of the game’s unique sound design.

“Echoes of Antioch” explores how influences from Persona's sleek style with JoJo’s Bizarre Adventure’s distortion-heavy energy to build SacriFire's signature sonic identity. It also highlights the foley work behind Ezekiel’s movement sounds, including the creation and syncing of sounds for different surfaces and platforming actions like jumps and ledge grabs.

One particularly intriguing insight comes from her approach to cutscene audio. The team explains how they solved  the challenge of maintaining audio immersion when the camera moves away from the player. By shifting the audio focus to follow the camera, much like a boom mic on a film set, the sound always matches the viewer’s perspective, even during dynamic, real-time scenes.

This Revelations entry also features previously unseen footage, showcasing how sound design seamlessly integrates with SacriFire’s gameplay.

For a full breakdown of these techniques and more, check out the full devlog:

https://store.steampowered.com/news/app/1661330/view/507359221238464758

About Revelations

Revelations is an ongoing series where the developers of SacriFire take you behind the scenes to explore the ideas, systems, and decisions shaping the game. Each entry focuses on a different aspect of development, from art direction and narrative to gameplay and audio, with insights directly from the team members driving each area of the game.

 

Entries so far:
Revelations #1: Of Creation and Form - A look into the art direction of SacriFire
Revelations #2: The World Speaks in Fragments - A deep dive into the story, narrative, and dialogue
Revelations #3: Echoes of Antioch - Exploring the world of audio, sound design, and foley

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