Press release

SAFE IN OUR WORLD REVEALS IT HAS SUPPORTED OVER 70,000 VIDEO GAME INDUSTRY EMPLOYEES WITH FREE MENTAL HEALTH TOOLS, TRAINING, AND RESOURCES IN ITS FIRST-EVER PUBLIC IMPACT REPORT

The Charity is publicly sharing its 2025-26 Impact Report, demonstrating a continued commitment to supporting the mental health of gamers and games industry professionals.

EMBARGO: June 18, 2026 at 11:00am UK time

London, UK | Safe In Our World has published its Impact Report 2025-26 today, revealing that the mental health charity has supported 70,000+ employees across the video game industry with free mental health resources.

At a time when industry layoffs are all too common, with an estimated number of people affected in 2026 alone already surpassing 3,000, the charity has trained over 400 video game industry professionals in mental health awareness, delivering $450,000 in free training to date.

Sarah Sorrell, Charity Director: “Individuals and organisations have felt the instability and mounting pressures that threaten jobs, businesses, and livelihoods. We believe no one should be left to face mental health challenges alone.” 

Last year, Safe In Our World launched the games industry’s first-ever mental health accreditation, the Mental Health Star Accreditation. This flagship offering represents a significant step towards recognising the companies driving positive change in mental health within the industry. It also provides practical tools and insights on how companies can better support their employees.

Safe In Our World has also adapted the Level Up Mental Health initiative, launched in 2020, to further reduce barriers to information about mental health and workplace wellbeing. Their monthly live webinars are now open to all, with a catch-up service available exclusively to Level Up partners.

And the mental health support provided by Safe In Our World doesn’t just stop at the games industry itself. The charity has been hard at work to improve mental health tools and resources for gamers.

Safe In Our World has recently collaborated with Ubisoft to deliver three downloadable resources for children, teenagers, and parents. The Good Game Playbooks are available in five languages and help young people navigate online toxicity.

AbleToPlay and Safe In Our World have also teamed up to bring a new category to the game search platform, allowing players to find games that align with their mental health needs and interests. Headspace launched in May, giving gamers the ability to discover games that share educational insights about mental health, centre mental health in their narratives or design, or directly help the player’s mood.

Arman Nobari, Co-founder of AbleToPlay: “Thousands of players have found games with the new Headspace category. Players have told us this new category is a game-changer - a seriously positive source of support for their needs.”

Going forward, Safe In Our World is focusing on building strong foundations for the charity’s future, amplifying existing work as the games industry grows and changes, developing partnerships and securing new revenue streams, and boosting support for gamers through new initiatives.


 

Safe In Our World is a registered charity in England and Wales no. 1183344. A team of seasoned gaming veterans, passionate about mental health, contemplated for two years how they could make a difference. Launched on World Mental Health Day on October 10th, 2019, its aims are to raise awareness of mental health within the video games industry and to provide resources, signpost help, and drive change for everyone connected with the industry – from developers, publishers, and service providers to content creators and players. Its initial mission is to create an online destination where people can seek help, gain access to resources and information, and discover stories from real people within and surrounding the games industry, with more detailed policies available via the website. Safe In Our World is a worldwide hub accessible for anyone in need.