"We grew NUTS into a game from a series of design experiments, and feel lucky that we were able to chase those into a finished game. All along, what has driven us to make this game is love and mischief. And we hope that all NUTS players will experience the joyful hum of our team as they play our game. The wonder of a new world. The peace of a quiet life. The joy of chasing squirrels. And the ever-present knowledge that out there in the real world, beyond our cozy bubbles, all is certainly not as it seems..." says Joon Van Hove, a member of NUTS' development team.
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For review purposes: NUTS should take about 4 hours to complete.
About NUTS
NUTS is a single-player squirrel surveillance mystery set in the remote depths of the Melmoth Forest. As a rookie field researcher, you’ll carefully place cameras during the day, and watch the footage at night, tracking the movements of a scurry of squirrels.
Where do they hide their nuts? What puzzling routes do they take? And why do they behave so strangely?
Where do they hide their nuts? What puzzling routes do they take? And why do they behave so strangely?
Features:
- Experiment to determine the optimal layout for your observation equipment and capture the behaviors of Melmoth’s squirrels.
- Enjoy an intimate, immersive story with full voice acting.
- Take in the bold visuals and foley sound effects that envelop you in a vibrant forest.
Get to Work
You’re a tiny cog in the ever-grinding machinery of Viago University’s research efforts. You’ve been sent on assignment to live alone in a dinky caravan in Melmoth Forest. Your job? To figure out where the native squirrels nest and what mysterious business they get up to.
Arrange Your Cameras
Your mission briefing will give you a starting point, but it’ll be on you to determine the optimal layout for your equipment through experimentation. Explore the wonders and mysteries of the enigmatic Melmoth Forest at your ease during daytime.
Analyze Your Footage
When night falls, it’s time to review all of the content you captured in your DIY control center. Comb your footage for the information needed to complete your mission and send proof back to the research institute. Can you figure out what’s really going on?
For more information on NUTS, visit https://nuts.game/
For special interview requests, get in touch with pr@popagenda.co
For screenshots, key art, gifs and trailer, you can find the press kit here.
Find the game on the App Store: https://apple.co/nuts
About NUTS' Development Team
NUTS is made by a small, remote team of experienced indies. The code is made in Reykjavik, the trees are planted in Montreal, the books are written in Copenhagen and the foley is recorded in Berlin.
Their team is made up of Joon Van Hove, Pol Clarissou, Almut “Muuutsch” Schwacke, Charlene Putney, and Torfi Ásgeirsson.
Joon came up with the core mechanic for NUTS at a game jam in Reykjavik. He then invited the digital forester and artist Pol to make the world, the narrative designer and writer Char who is in love with squirrels, and the coolest foley artist on the planet Muuutsch to assemble a unique constellation of experience and talent. They are committed to developing the game without crunch, and making the development journey as enjoyable as the outcome.
About Noodlecake
Noodlecake Studios is a small indie game studio based in Saskatoon, Saskatchewan, Canada. Founded in early 2011, Noodlecake found success with its first game, Super Stickman Golf, and has since expanded into publishing, releasing games on multiple platforms.
NUTS is made by a small, remote team of experienced indies. The code is made in Reykjavik, the trees are planted in Montreal, the books are written in Copenhagen and the foley is recorded in Berlin.
Their team is made up of Joon Van Hove, Pol Clarissou, Almut “Muuutsch” Schwacke, Charlene Putney, and Torfi Ásgeirsson.
Joon came up with the core mechanic for NUTS at a game jam in Reykjavik. He then invited the digital forester and artist Pol to make the world, the narrative designer and writer Char who is in love with squirrels, and the coolest foley artist on the planet Muuutsch to assemble a unique constellation of experience and talent. They are committed to developing the game without crunch, and making the development journey as enjoyable as the outcome.
About Noodlecake
Noodlecake Studios is a small indie game studio based in Saskatoon, Saskatchewan, Canada. Founded in early 2011, Noodlecake found success with its first game, Super Stickman Golf, and has since expanded into publishing, releasing games on multiple platforms.
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