Press release

Let The Experiments Begin: Red Barrels Launches Early Access For The Outlast Trials

Reagents can now access the cooperative survival horror experience from today

Thursday, May 18, 2023 (Montréal, Québec) - Red Barrels, the independent game development studio based in Montréal, has officially launched Early Access for The Outlast Trials which is available now via Steam and Epic Games Store for $29.99 USD.

 

The Outlast Trials Early Access Launch Trailer

Stepping into Murkoff’s Sinyala Facility during Early Access, players will experience mind-numbing terror, whether surviving alongside friends or daring to go alone. Early Access includes all the main features of a classic Outlast game and will introduce a whole new program structure. Players will be pushed to their limits in new environments, new trials, several challenges and variators, a seasonal program, character and cell customization, full character progression with a narrative introduction and a surprising conclusion for each Reagent released, and more, gradually throughout the Early Access.

 

“We’re eager to see and hear how Reagents (players) perform in Murkoff’s experimental program during The Outlast Trials Early Access,” said Philippe Morin, Co-Founder of Red Barrels. “Feedback from players throughout Early Access is key to us delivering a more refined and balanced game. The Outlast Trials is our most challenging production and we’ll continue developing the game until we feel the game delivers our initial vision.”

 

The Outlast Trials, is a brand new take on the acclaimed Outlast survival horror series, set in the same terrifying universe as the previous titles, only this time you can choose to play on your own or with friends in a team of up to four people.

 

Set in the height of the Cold War era, players take on the role of test subjects abducted by the shadowy Murkoff Corporation. Imprisoned in a secret Murkoff facility, players will be thrust into a series of physical and mental ordeals, tormented by iconic characters, and challenged alone or in teams to survive with their sanity intact.

 

Keep in touch with Red Barrels to provide The Outlast Trials Early Access feedback via socials:

 

Instagram: https://instagram.com/the.redbarrels/   

Twitter: https://twitter.com/theredbarrels 

Discord: https://discord.com/invite/outlastofficial 

Twitch: https://twitch.tv/theredbarrels/  

YouTube: https://www.youtube.com/user/redbarrelsgames   

Website: https://redbarrelsgames.com/  

Facebook: https://facebook.com/RedBarrels & https://www.facebook.com/Outlastthegame/ 

 

 

Contact Information

Dead Good PR for Red Barrels

redbarrels@deadgoodmedia.com 

 

 

About Outlast

Hell is an experiment you can't survive in Outlast; a first-person survival horror game series developed by veterans of some of the biggest game franchises in history. Critically acclaimed for its immersive atmosphere, sound design and full-frontal scares, the series soon became the leading horror game experience of its generation. The rules of the Outlast universe are simple – run, hide or die trying.

 

Outlast, the original release, begins with an intriguing anonymous tip that leads you to explore the dark heart of Mount Massive Asylum, home to the secret experiments of the Murkoff Corporation. Whistleblower, the DLC continuation, tells the backstory to the atrocities found in Outlast and stretches past the events of the first game to show the final bloody chapter in Mount Massive Asylum's story. Outlast 2 places you deep in the wilderness where you discover the residents of Temple Gate and a corruption so profound that going mad may be the only sane thing to do.

 

About Red Barrels

Red Barrels is the studio behind the immersive indie horror series Outlast, a series that has terrified more than 15 million players worldwide. Based in Montréal, Red Barrel’s mission is to create unforgettable experiences that leave the player’s blood running cold. Red Barrels was founded by Philippe Morin (Prince of Persia: Sands of Time, Assassin’s Creed and Uncharted: Drake’s Fortune), David Chateauneuf (Lead level designer: Prince of Persia: Sands of Time, Assassin’s Creed and Splinter Cell: Conviction) and Hugo Dallaire (Art Director: Splinter Cell and Army of Two).