With the October Steam Next Fest now wrapped up, The Isn't Company is publicly sharing the incredible response that their home building, design and renovation PC game Hometopia has received. As a team of only five, they were overwhelmed with how positive the reception was to its free demo and wanted to provide a few stats to help guide other developers for what to expect from participating in a Steam festival.
Player feedback has also been invaluable to the team to gauge early interest and quotes from the Hometopia demo were incredibly encouraging:
"Sims killer"
- Over 1,200 days worth (or 28,000 total hours) of play time
- Tens of thousands of downloads
- Hundreds of concurrent players building simultaneously in multiplayer Sandbox worlds
- Average play time of an hour and a half
- 200,000 unique individuals tuning into the livestream
- In the Top 10 Trending on the front page throughout the entire Next Fest
Due to the exposure from being part of the Steam festival, Hometopia received extensive coverage from both streamers and YouTubers alike:
For more information, or to request key codes for influencers/YouTubers/streamers, visit the Hometopia website https://www.hometopia.me or request your code directly for press, or on Woovit for content creators.
Official trailer:
https://www.youtube.com/watch?v=l6vUwYsRPFc
For a full list of features and to Wishlist Hometopia, visit their Steam page:
https://store.steampowered.com/app/1138640/Hometopia/
To join their Discord of enthusiastic builders:
https://discord.gg/fBczChD
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About The Isn't Company:
Founded in 2002, The Isn’t Company has been developing games for nearly two decades. Initially focused on downloadable and retail casual PC/Mac games under their Injoy Games label, the company released titles across every major platform - from RealArcade, Yahoo! and WildTangent to Big Fish and Playfirst. In 2010, the App Minis label was created to build freemium mobile games, netting over 25M downloads across their popular titles like Design This Home and Design This Castle. In 2016, The Isn’t Company started building titles for PC, VR and consoles, with a focus on social and creative games. Having remained entirely independent and self-funded, The Isn’t Company is a core team of five spread across the world.
For the full catalog of games, visit:
https://isnt.co/about/
Media Contact:
Alex Ahlund - The Isn't Company
press@isnt.co - www.isnt.co