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Awakening in a cryogenic storage facility, players take on the role of the curator, tasked with restoring a malfunctioning portal and outwitting a security system gone rogue. Armed with ingenuity and creativity, players will craft tools, control drones, rewire circuits, climb, and even dance their way through five meticulously designed levels. From an intimate opening room to a sprawling cathedral-like boss level, Exit Condition: One offers a variety of challenges that blend puzzle-solving with immersive storytelling.
Designed from the ground up for true room-scale VR, the game adapts its in-game environment to the player’s physical space. Whether walking, climbing, or navigating redirected paths via trams and ladders, players can fully explore without the need for locomotion controls. For those with different setups or preferences, Exit Condition: One also supports multiple artificial locomotion modes, ensuring accessibility for a wide range of VR users.
Designed from the ground up for true room-scale VR, the game adapts its in-game environment to the player’s physical space. Whether walking, climbing, or navigating redirected paths via trams and ladders, players can fully explore without the need for locomotion controls. For those with different setups or preferences, Exit Condition: One also supports multiple artificial locomotion modes, ensuring accessibility for a wide range of VR users.
Key Features
- Room-Scale Adaptability: Designed for true room-scale VR, Exit Condition: One adjusts its in-game environment to match physical spaces as small as 2m x 3m. Players can navigate entirely by walking and climbing, with features like trams, moving platforms, and ladders ensuring full exploration. Multiple artificial locomotion modes are also available for those with different setups or preferences.
- Diverse and Dynamic Puzzles: Engage in a wide range of challenges, from intricate circuit rewiring and drone navigation to climbing, rhythm-based dance sequences, and Match-3 puzzles. These puzzles are interwoven with immersive gameplay, including climbing towers and solving environmental obstacles.
- Expanded Mini-Games: The game offers a variety of mini-games, such as a rhythm-based dance mode, a shooting mini-game and a climbing mini-game centered around the central tower in the main level.
- Physics Integration: With full physics-based interaction, nearly all objects in the game world are interactive. Players' hands remain consistently present without "ghosting," ensuring seamless immersion.
- Immersive Storytelling: The game blends narrative depth with interactivity, featuring a playable intro, end credits, and five meticulously crafted levels ranging from small escape rooms to expansive cathedral-like arenas.
- Achievements and Collectibles: The launch version introduces a new achievements system and collectible items to encourage exploration and reward ingenuity.
- Platform Compatibility: Available for Meta Quest 2, Quest 3/3s, Quest Pro, and Steam PCVR (with Vive and Index support). The Steam version features real-time lighting and dynamic shadows, offering enhanced visuals for players seeking an even more striking VR experience.
- Multilingual Support: Available in English and Chinese at launch, with plans to include full audio support for additional languages in future updates.
Three Years in the Making
Originally conceived during the pandemic as a single-room VR escape room, Exit Condition: One has evolved into a multi-level adventure with intricate puzzles and dynamic gameplay. In early access, the game has already garnered a 4.8 star rating on the Meta Quest store with glowing reviews, setting high expectations for the full release.
Exit Condition: One launches January 23, 2025, for $14.99 on Meta Quest and Steam. For more information, visit the official website, join the Discord community, or follow on X, and YouTube.
Media Contact:
Impact Reality
pr@impactreality.com
About Exit Conditions
Damon Poole began developing Exit Condition: One during the pandemic, inspired by his love of escape rooms and video games. The project grew from a hobby into a full-fledged game, thanks to player feedback, market research, and the artistic contributions of Hichem Korbosli, a 3D artist renowned for his creativity and attention to detail. Based in Boston, the team brings a wealth of experience from the Agile Software and Product Management space to their debut game, creating a visually stunning and deeply engaging VR experience that sets a new standard for room-scale VR.
Originally conceived during the pandemic as a single-room VR escape room, Exit Condition: One has evolved into a multi-level adventure with intricate puzzles and dynamic gameplay. In early access, the game has already garnered a 4.8 star rating on the Meta Quest store with glowing reviews, setting high expectations for the full release.
Exit Condition: One launches January 23, 2025, for $14.99 on Meta Quest and Steam. For more information, visit the official website, join the Discord community, or follow on X, and YouTube.
Media Contact:
Impact Reality
pr@impactreality.com
About Exit Conditions
Damon Poole began developing Exit Condition: One during the pandemic, inspired by his love of escape rooms and video games. The project grew from a hobby into a full-fledged game, thanks to player feedback, market research, and the artistic contributions of Hichem Korbosli, a 3D artist renowned for his creativity and attention to detail. Based in Boston, the team brings a wealth of experience from the Agile Software and Product Management space to their debut game, creating a visually stunning and deeply engaging VR experience that sets a new standard for room-scale VR.