Press release

Everreach Labs and Twitch Partner to Redefine Interactive Gaming with a Crowd-Play Revolution

Introducing REVENGE: Where Spectators Become Active Participants in a New Era of CROWDPLAY Gaming

[Claymont, DE] – [27 May 2025] – Everreach Labs, an innovative game studio pioneering the future of interactive entertainment, today announced a strategic partnership with Twitch, the world's leading live streaming service, alongside a new gameplay trailer for their flagship title REVENGE. This collaboration introduces CROWDPLAY GAMING, a groundbreaking feature that transforms spectators into active participants, blurring the lines between watching and playing.

In a world where gamers are now spending more hours each week WATCHING rather than actually PLAYING games*, this innovative Twitch integration is at the forefront of dynamic player-spectator interactions and cooperative gameplay. The Everreach Labs and Twitch integration marks a pivotal moment in the gaming industry, ushering in a new era of interactive entertainment. CROWDPLAY has the potential to reshape how games are designed, played, and experienced, fostering deeper connections between content creators and their communities.

Select Twitch streamers and community leaders will have early access to REVENGE as it launches into Pre-Alpha Technical testing soon.

"With Twitch’s support, we’re able to push the boundaries of gaming, creating experiences that aren’t just watched but lived in real time,” said Nicolas Bougartchev, Co-Founder & Co-CEO of Everreach Labs. “Unlike conventional games that add extensions for engagement, REVENGE was designed from day one with interactivity in mind, allowing players and spectators to seamlessly influence each other’s experiences.

REVENGE: A Game Designed for Streamers and Spectators
 

REVENGE is a free-to-play co-op PvE first-person shooter, built from the ground up with Twitch integration at its core. REVENGE leverages this new concept of CROWDPLAY GAMING to transform “spectators” into active participants, blurring the lines between watching and playing.

  • Empower Viewers: Spectators become ‘Oracles’ who can directly influence in-game events, challenges, and outcomes, creating a dynamic and unpredictable battlefield.
  • Enhanced Cooperative Play: Players and viewers collaborate in unique ways, making strategic choices that impact the progression of each match.
  • Streamline the Streaming Process: The built-in Twitch API removes barriers for content creators, making it easier for streamers to engage their audience with interactive features.
  • Foster Stronger Communities: By giving viewers a stake in the gameplay, streamers can build deeper relationships with their audiences, driving engagement and retention.

Stay tuned and sign-up for the latest updates at www.getrevenge.io to be part of the future of CROWDPLAY GAMING —where gaming is no longer a one-way experience, but a shared adventure.

REVENGE is slated to launch into Pre-Alpha Technical testing soon, with early access available for select Twitch streamers and community leaders.

Wishlist Now on STEAM and EPIC GAMES STORE

Contact:

[Email] contact@everreachlabs.io 

[Website] https://www.getrevenge.io 

[PRESS KIT] REVENGE x Twitch Announcement

About Everreach Labs

Everreach Labs is a game development studio founded in 2021, dedicated to creating innovative gaming experiences that seamlessly integrate user-generated content, immersive gameplay, and vibrant community engagement within a unified narrative ecosystem. Led by an award-winning team of industry veterans from renowned organizations such as Ubisoft, Nintendo, Wargaming, and Tencent Games, Everreach Labs aims to redefine the future of gaming by bridging the gap between players and spectators. Their flagship title, REVENGE, exemplifies this vision by enabling spectators to actively influence gameplay in real-time. Committed to leveraging cutting-edge technologies like Unreal Engine 5 and blockchain, Everreach Labs strives to deliver high-quality, captivating games that foster inclusive and immersive experiences for both players and viewers.

 

* SOURCE: ttps://www.midiaresearch.com/blog/gamers-spend-mor​e-tim​e-wat​ching​-twit​ch-an​d-you​tube-​than-​playi​ng-ga​mes-a​re-pu​blish​ers-l​eavin​g-eng​ageme​nt-an​d-rev​enue-​on-th​e-tab​le