New Zealand, February 28th- Plasma, the physics-based engineering sandbox by Dry Licorice, has announced a March 30th Steam Early Access release date.
In Plasma, players can explore a creative and colourful world, craft tools and machines, and even build their own structures from scratch. It's easy to get started with a user-friendly tutorial system that introduces the basics of engineering in a fun and engaging way using a groundbreaking robotics physics engine and user-friendly visual programming tools, alongside full Steam Workshop integration.
Watch the release date reveal trailer: https://youtu.be/mhKNrRhCJEM
Plasma creations can be brought to life thanks to a visual programming interface, the Sketch, enabling both beginners and advanced players to experiment, tinker and create unique devices, gizmos and fully-interactive robots and mechanoids. Through its built-in sharing platform, anyone can make these available for others to discover, use, learn from and modify.
Alongside the ability to create anything they can imagine, players will discover a world of challenges and experiences designed by other members of the community. Here, in a tech-toy-like setting, players of all ages will be able to explore and learn the visual programming system step by step, building knowledge over time.
Plasma will release March 30th on PC via Steam, players can wishlist the title directly on its official page, and stay connected via Discord and Twitter.
Press assets for Plasma can be found here.
About Plasma
Plasma is a creative engineering playground where players can bring to life any device they can imagine using fun and intuitive robotics, physics, and visual programming tools. Developed by Dry Licorice, a new team formed by the creative minds behind Poly Bridge and Kingdom, Plasma will launch in Early Access on March 30th 2023 on PC.
About Dry Licorice
Dry Licorice is the brainchild of Patrick Corrieri and Marco Bancale, two friends who pitched their dream game to each other and realized it was the same idea. They’ve worked together for the past five years to bring that shared vision to life. Patrick’s experience from Dry Cactus (the Poly Bridge series), Marco’s knowledge from Licorice (the Kingdom series), and the many years they’ve spent in the games industry combine with a talented remote team from around the world to launch their first game: Plasma.