We’re excited to share the next chapter in our road to launch - a short new video offering a glimpse into Kyle’s emotional struggles, the stunning open world of Castor Woods, parkour and traversal, as well as intense, physical combat - showcasing what makes the gameplay of Dying Light: The Beast truly immersive and exciting.
WATCH THE TRAILER HEREAnd speaking of parkour and combat - to make Dying Light: The Beast the most realistic, challenging, and exciting game in the series, we focused on core gameplay mechanics appreciated by players.
What has changed?
Parkour - immersive, grounded, realistic
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Players can go anywhere and climb anything, with grounded and realistic movement
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In-game physics tweaked for correct jump height/length; floatiness removed
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Total freedom to find multiple paths encourages exploration
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Stamina does not limit climbing, but observation is needed to reach hard spots
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No parkour helpers
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Over 100 new animations for Kyle Crane, including 17 unique edge climbing moves
Combat - physical, brutal, creative
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Weapon strikes analyzed precisely; swing/stop timings balanced for impact
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The new physics engine applies hit impulses accurately; realistic reactions with active ragdoll + short animations
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Human enemies use advanced AI and cover mechanics, with up to 22 strategies for positioning
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Player feedback emphasized: Kyle stabilizes recoil quickly, melee hits feel heavy
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Damage model allows destruction of at least 12 enemy body parts; visible wounds doubled compared to previous games
But that's not all! Watch the dev diary with Kacper Kowalczuk - Technical Game Director, Marcin Bahryn-Kamiński - Senior Animator, and Tymon Smektała - Dying Light Franchise Director, who share even more juicy details.
WATCH DEV DIARY HEREWant to dive deeper into the making of Dying Light: The Beast and uncover untold stories from the team behind it? Let us know by replying to this email to arrange an interview with our developers.
GET VIDEOS AND IMAGES HERETo help us create unforgettable experiences for all Dying Light players, we invite them to join the conversation on Discord, Facebook, X, Instagram, and YouTube - we’ll be waiting!
For more information about the Dying Light franchise and Techland, head to www.dyinglightgame.com.
Key contacts:
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pr@techland.pl - General Enquiries
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sandro.odak@techland.pl - Sandro Odak, Global PR Lead
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paulina.dziedziak@techland.pl - Paulina Dziedziak, PR Manager