EMBARGOED FOR RELEASE: 10 A.M. (ET), THURSDAY, MAY 14, 2026
Brooklyn, New York, May 7th 2026 - A new trailer releases May 14th announcing the games release for May 29, 2026 on PC via Steam.
Don’t Touch the Snail is a Desktop Overlay Game where losing means never playing again.
You have signed a pact. You are immortal. There is a snail… chasing your computer mouse. Don’t Touch the Snail is a desktop overlay game where a slow, relentless snail follows your cursor across your actual computer. If it ever touches your cursor, your run ends permanently. No retries. No restarts. The main gameplay locks, your final time is recorded on the leaderboards, and you can never compete again.
The concept has already attracted over 20 million views across YouTube, Instagram, and TikTok ahead of release with wishlist peaks up to 1,000 in a single day on Steam.
The snail exists on your desktop while you work, browse, or try to ignore it. It never stops moving. The longer you survive, the higher your time climbs, but one small mistake ends everything.
Inspired by the viral “immortal snail” thought experiment, Don’t Touch the Snail turns a simple internet idea into something persistent and real. It is a game about attention, inevitability, and how long you can hold out before slipping.
The release date announcement trailler offers a look at the games features beyond the core survival concept, showing off the variety of skins, achievements, and the leaderboard.
Key Features
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A game you can only lose once, permanently
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A desktop overlay that follows your cursor
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Global and friend leaderboards tracking survival time
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Unlockable snail skins earned by surviving longer
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A constant, low-pressure threat that never stops moving
Wishlist Now
Steam: https://store.steampowered.com/app/4149320/Dont_Touch_the_Snail/
Unlisted Trailer (goes public on May 14, 10am ET): https://www.youtube.com/watch?v=JwvQPJ4Yt7M
Press Kit: https://www.bothgood.games/snail/press/
About the Developer
Don’t Touch the Snail is developed by Plastic Bag Hand Man, and published by Both Good, an independent game studio based in Brooklyn, NY.
Media Contact
Luca Jeha Civita or Justin Cook
press@bothgood.games
