Press release

Crossplay Party Brawler Rubber Bandits Comes to PlayStation 5, Xbox Series X|S, PlayStation 4, Xbox One & PC on December 2

Compete in hilarious physics-based heist mayhem with online and local multiplayer for up to four bananas players across all platforms!

COPENHAGEN, Denmark Oct. 14, 2021 — Flashbulb Games has announced that the physics-based multiplayer party brawler Rubber Bandits will launch on Dec. 2, 2021, for PlayStation®5, Xbox Series X|S, PlayStation®4, Xbox One, and PC via Steam for $19.99|19.99€|£16,74. With ridiculous scenarios and gameplay, Rubber Bandits lets up to four friends (or strangers!) play together in a variety of game modes with full crossplay between platforms.

When the action starts, it's every bandit for themselves! Rubber Bandits features three main game modes: make your getaway with the most loot (and come back to bust your opponents) in Heist mode, knock everyone out and be the last one standing in Brawl mode, and play solo or co-op against the AI to reach the end in Arcade mode. No matter how you choose to play, Rubber Bandits keeps the mayhem high with over a dozen lovably wild characters with different disguises.

Rubber Bandits delivers multiple ways to unleash non-stop chaos as characters are hurled, torched, launched, and crushed with power-ups and every manner of weapon imaginable, from baguettes and chairs to rockets and swords! Take your chances in online and local multiplayer across 25 levels set in locations like a bank, museum, airport and more.

Rubber Bandits is available to wishlist on Steam. For more on the game, visit

About Flashbulb Games

Flashbulb Games is a Copenhagen-based "grown-up startup" consisting of industry veterans whose past experience includes work at Press Play, Rare, Square Enix, and CCP. The team prides itself on keeping an open line of communication with players and being easy to reach on Discord. Flashbulb Games was founded in 2016 to make the creative sandbox vehicle-building and exploration racing game Trailmakers, because the team wanted to make experiences where players could freely express themselves. For more on the studio, visit

Media Contact

Dan Ketterer Sandbox Strategies for Flashbulb Games