Press release

Completed after approximately seven years of development

A territory-conquest SRPG featuring a war chronicle scenario spanning over 300,000 characters ‘Silver Blade of Gods' End’ to be released on Steam

To all members of the press                 2 June 2026  

The indie game studio ‘Sword_Guild’ has announced that it will release the territory-conquest simulation RPG *Silver Blade of Gods' End* for PC (Steam) on 22 July 2026.

This simulation RPG is the result of seven years of development by a team of two.

Set on a war-torn continent where seven nations vie for supremacy, the game features a war chronicle scenario that branches into four major storylines, with a total text count exceeding300,000 characters, over 50 playable characters, and more than 60 stages.

It also supports English and Chinese, and will be released to players worldwide.

What is *Silver Blade of Gods' End*?

'Silver Blade of Gods' End' is a territory-conquest simulation RPG created under the influence of classic simulation RPGs from the late 1990s.


Players take on the role of the protagonist, Ainweis, and expand their influence whilst fighting alongside their comrades across a war-torn continent.

On the battlefield, you lead your troops into battle; off the battlefield, you aim to conquer the continent by predicting enemy invasions, deploying your forces and managing your strongholds.

The game features nostalgic pixel art combat sequences and a fast-paced game design tailored for modern audiences.
  
Features of this title

■ A ‘territory-conquest SRPG’ that combines tactics and strategy

It is not simply a matter of winning battles;
・Predicting enemy invasion routes
・Defending strongholds
・Deploying squads
・Managing troop maintenance costs and revenue
and other aspects require a strategy that takes the entire continent into account.
Players take on the role of military commanders and shape the course of the war.


■ A combat system that emphasises tempo
In this game, we have designed battles to be short, ensuring a smooth and enjoyable experience.

We have incorporated a ‘Combat Chain System’, which allows you to take an additional turn by exploiting enemy weaknesses, and a ‘Squad System’, where defeating a squad leader causes the entire unit to retreat.
This allows for battles that are short yet highly strategic.

■ A war chronicle scenario exceeding 300,000 characters
The game depicts an ensemble drama featuring seven nations and over 50 characters.

It includes four scenarios whose outcomes vary depending on the player’s progress and factions, allowing you to experience the world’s conflicts from multiple perspectives.

■ A colossal statue and a giant robot clash
Under certain conditions within the story, special battles involving giant robots and colossal statues will take place. A grand conflict that goes far beyond mere warfare between humans awaits the player.

 
■ Recommended for people who...
・Fans of SRPGs from the 1990s to the early 2000s
・Fans of war-themed fantasy titles
・Fans of pixel-art battle animations
・Those who want to savour an in-depth, long-form storyline
・Those looking for a game that combines deep strategy with a brisk pace


■Product Information
Title: Silver Blade of Gods' End
Genre: Territory Conquest Simulation RPG
Developer/Publisher: Sword_Guild
Platform: Steam
Languages: Japanese / English / Chinese
Price: To be confirmed

Platform and URL:STEAM store.steampowered.com/app/2988490/_/
Trailer:https://www.youtube.com/watch?v=gcIVxptaMNs
Official website: http://swordguild.web.fc2.com/index.htm

Works Page:http://swordguild.web.fc2.com/works_html/works_sg02_main.html
Official social media:https://x.com/thurugi0725


If you have any questions regarding this release or the game, please contact
thurugi@hotmail.com


■ Developer’s Comments
‘Silver Blade of Gods' End’ is a game we’ve created as a tribute to the simulation RPGs we were so passionate about as children.


We’ve packed it full of the joy of devising strategies, a story in which you journey through a war-torn world alongside your companions, and the warm, nostalgic visuals unique to pixel art.

After around seven years of development, we’ve finally reached the stage where we can present it to you all.
We’d be delighted if as many people as possible gave it a go.