Press release

Cleanse The Corruption in Roguelike Deckbuilder Vault of the Void Releasing For PC on 4th October

Battle through dungeons plagued by witches, sharks, dragons, and treasure goblins in this dark fantasy tactical deckbuilder.

BRISBANE, AUSTRALIA - 31 AUGUST 2022. Spidernest Games today announced that their debut title Vault of the Void will launch for PC on 4th October. 

Vault of the Void is a roguelike deckbuilder inspired by its sister genre, competitive card games, providing players with complete control in dynamic deck management and minimizing randomness for a more intense focus on skill and decision making.

You can watch the launch trailer here.  

Upon embarking on a perilous quest into the void, players can choose from one of four classes to build their deck around. These diverse and unique archetypes not only offer contrasting play styles but require different approaches to planning your route through the danger-ridden dungeons. 

>From the swift blood-soaked attacks of The Hidden to the corruption-fueled power of The Daughter, no quest to defeat the Void will ever feel or play the same. Successfully cleansing the Void rewards players with a mastery system, allowing them to plan and customize their starting deck. Very important for higher difficulty runs.

Developer, Spidernest Games, set out to create a deckbuilding experience that mimicked the competitiveness of the competitive card game genre (Magic: The Gathering, Hearthstone). Solo Developer Developer Josh Bruce says, “My goal was to try and recapture the joy of deck building, relive the excitement of a bedroom floor covered in cards, sifting through your collection, and trying to make something that 'worked'.” To have players experience that feeling of accomplishment when they cobble together their cards into a synergy, without the pressures of a PvP environment.”  

Key Features
  • A deckbuilder that rewards skill, not randomness. Almost every piece of information the player needs to succeed in a run is available. From tile reward previews for planning your path to combat tips for each encounter. There are no surprises to ruin your run. 
  • Fluid and Fast Combat. Any card can be Purged into energy. Combine this with the changeable spells; the player is in complete control of every combat instance, allowing them to create limitless combos.
  • A deckbuilder that focuses on deckbuilding. Your deck is limited to only 20 cards, which can be modified anytime. Every combat encounter requires a different strategy, so be prepared to chop and change your deck on the fly.
  • Create your own cards. Slaying enemies will reward you with Void Stones, powerful gems you can socket into any card to unlock new synergies. With six different Void Stones to collect and 450+ cards, there are over 10,000 combinations you can create.
  • Play your way. Three different game modes to play through. Create your own adventure into the void with challenge coins, slay your way through a combat run with a customizable difficulty system or take on unique daily challenges.

Vault of the Void was released in Steam Early Access in November 2020. Throughout its Early Access period, the game has received overwhelmingly positive community feedback, with 95% positive user reviews from over 1,300 reviews. Vault of the Void will release in 1.0 on the 4th of October.

Review keys will be available from September 12th. If you're interested in covering Vault of the Void ahead of its release then please request a key through the link below.
Request a Key
Useful Links

Steam page:

Launch trailer:

About Spidernest Games
Solo developer Josh Bruce runs Spider Nest Games. A freelance Concept Artist by day -- Vault started as a hobby project for Josh, who, with no prior programming knowledge, dived in with the intent to learn a new skill. 4 years later, the hobby project has now spawned an amazing community with a player base across the globe, has been translated into seven different languages, and collectively has had players delve in the Vault over 700,000 times.

Josh, who lives with his wife and four children in Australia, still continues to be the sole programmer on his “learning” project to this day. Combined now with help on the artwork, animations, and content design, Vault continues to grow into a project well beyond what he ever imagined.

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