Press release

CRIMSON FREEDOM: Major update brings new movement, pathfinding and QOL improvements

A major update to our story-driven RTS Demo is now live!

Following several weeks of player feedback from our Steam demo and Discord community, and as the game surpasses 20,000 wishlists, we’re excited to deliver a substantial update focused on responsiveness, control, and overall gameplay feel.


This update addresses many of the most common requests from pathfinding and unit behavior to quality of life improvements and visual feedback. Simply put: the game should now feel significantly smoother, faster, and more intuitive.


One of the biggest changes comes from reworking unit turn rates and acceleration. Units now start, stop, and change direction much faster, making the game feel far more responsive without altering their maximum speed.


We’ve also made major progress on pathfinding and crowding. Units now move more naturally through each other, engage more reliably in combat, and are less likely to get stuck or sit idle in the back lines. These changes should make battles smoother and microing individual units more intuitive. Stances and threat response have been refined as well. Units react more proactively to danger, while still respecting their assigned stance.


On the quality-of-life side, several highly requested features are now in. You can group production buildings and queue units across multiple structures, set rally points more efficiently, quickly jump to your idle builder, and freely edit control groups. We’ve also added the ability to cancel construction for a full refund or remove units and buildings instantly when needed.


Visual and audio feedback has been improved across the board. Abilities like Valeria’s Crimson Cry and Dedication now clearly show their effects and affected units, while other abilities are easier to read in combat. Buildings now have unique theme sounds, and issuing commands through the fog of war provides proper visual feedback, including on the minimap, where side objectives are now clearly marked.


You can also see all of the changes in the recent patch notes video we’ve made: https://www.youtube.com/watch?v=6UYMwosySeE