NOTE FOR EDITORS: Timberborn closed beta keys with access to the new content are available. To receive one please contact michal.amielanczyk@mechanistry.com.
WARSAW, Poland – October 27, 2020. Mechanistry unveiled dams and dug-with-dynamite canals as a key mechanic of Timberborn, the studio’s upcoming beaver city-building game. The new features are a part of Dam & Blast, the game’s largest update so far, that will be released to Timberborn’s closed beta on November 3. The new update paves the way to the game’s launch in Steam Early Access, now officially scheduled for the first quarter of 2021.
To celebrate the milestone, Mechanistry published Timberborn’s first gameplay trailer. It is available in the game’s updated presskit.
‘When you see beavers, you think about dams. But since Timberborn is about evolved beavers that have outlived humans, we’re adding river control in an explosive fashion,’ says Bartlomiej Dawidow, the game’s lead designer. With Dam & Blast, players will be able to dig canals and reservoirs with dynamite. They can also use modular dams and levees to control physics-based water flow. ‘Done right, redirecting a river allows the player to expand in new ways. Done wrong, well, their settlement ends up underwater,’ says Dawidow. In the coming months, Mechanistry plans to implement irrigation and related post-apocalyptic features such as deadly droughts.
Dam & Blast also adds a host of changes requested by the closed beta testers. ‘No Timberborn feature is as popular as the ability to stack buildings on top of each other to form multistorey structures. With the new update, we add platforms that allow players to run paths and energy grids underneath buildings,’ explains Dawidow. Other novelties include a rework of the crops and forestry systems, new buildings such as the engine, and fresh maps. The new levels contain ruins – a future source of metal, required to erect the most advanced beaver structures.
Mechanistry announced that with the progress marked by the update, Timberborn will be ready for Steam Early Access (on PC and Mac) in the first quarter of 2021. ‘We’re not rushing a release. The closed beta has been great for ironing out the core systems, engaging the community, and getting the word out. Now we’re making sure that the paying players get a satisfying experience, regardless of the Early Access format,’ says Bartlomiej Dawidow. Before the release, Mechanistry wants to finish the rework of playable beaver species, implement new GUI, and localize the game. For Early Access launch, Timberborn will be available in English, Polish, Spanish, Brazilian Portuguese, German, French, Simplified Chinese, and Russian.
Dams & Blast – key features
- Water physics, destructible terrain, dams and levees, canals dug with dynamite
- Custom-shaped fields and orchards; reworked forestry and farming mechanics
- Changes to vertical architecture (new stackable platforms in three height variants)
- New buildings (power wheel, engine, farmhouse)
- New playable maps with human ruins
About Timberborn
Timberborn is Mechanistry’s post-apocalyptic city-building game where the player chooses from different subraces of bipedal beavers. The evolved animals build vertical wooden settlements, control rivers with dams and dynamite, and create thriving colonies despite the catastrophic droughts and other perils. The game is now available in closed beta on PC and Mac and will launch in Steam Early Access in Q1 2021.
Timberborn on Steam
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Timberborn on Twitter
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Timberborn’s website
About Mechanistry
Founded in Poland in 2018, Mechanistry is now a team of seven, working on its debut title, the beaver city-building game called Timberborn. Since the beginning of its operations, Mechanistry has been working remotely, with each member of the team living in a different city.
Mechanistry’s website
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Mechanistry on LinkedIn
Contact information
Michal Amielanczyk
Communication Manager
miami@mechanistry.com
+48 695 831 976