官方新聞

BEAT AIMER! is in Early Access!

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Sigcom is thrilled to announce that BEAT AIMER! is now available in Early Access on Steam. Players will have access to all current and future core content as it develops into a full game. Future updates will include a community chart (beatmap) creation tool – as a community-focused game,  we want to open up the development process itself to be a collaborative process with our players from an early stage.

Check out the gameplay video
HERE

An update on 17th November will add a new, challenging game mode, as well as Japanese localisation. We hope you enjoy the game as much as we do making it!



 

About the game

BEAT AIMER! is a rhythm shooter where you shoot to the beat. Get your mouse and headset ready, this game will test your aim and sense of rhythm – pull off sick flicks to the beat and track to the bass!



 

In this game, the player is tasked with shooting objects placed in carefully designed 3D spaces, to the beat of especially produced music. Imagine a rhythm game but with the entire map as the note highway. It will challenge the player’s sense of rhythm, as well as their skill in first-person perspective aiming. They will have to flick: quickly move the crosshair to the target and click, and track: keep the crosshair on a moving target – all in time with the music!

 

At its core, BEAT AIMER! is a game about the joy of mastery. It builds upon two great traditions of rhythm games and first-person shooters, both of which encourage mastery through play. It is our intention to inherit this spirit; this game will reward players for their precision, both rhythmically and mechanically.

 

This is not to say that our community will be exclusive to high-skilled players. After all, we want our game to be fun for everyone! In fact, it is our wish to build a community not only of players of all levels but also of chart creators and music producers. A chart (beatmap) creation tool is in the works, and will be available as an update in the coming months.

Features:

  • Shoot to the beat in first-person perspective

  • 3D spaces as note highways

  • 17 songs produced in-house and corresponding charts

  • 9 maps

 

Planned future updates:

  • More content: music, charts and maps!

  • Community chart creation tool

  • Skins

  • Customisation options


Links

➤ Steam page: 

https://store.steampowered.com/app/2057840/BEAT_AIMER/

 

➤ linktree:

https://linktr.ee/beataimer

 

➤ Website:

https://beataimer.com/

 

➤ Press Kit:

https://drive.google.com/drive/folders/1o7wxSUJeJ9YSb4G4ZzKgcv-6oqmthOE6?usp=sharing

 

Socials

➤ Discord:

https://discord.com/invite/2xR5Nw9KRQ

 

➤ Twitter:

https://twitter.com/beataimer

 

➤ Instagram:

https://www.instagram.com/beataimer/

 

About Sigcom

We are a game studio based in Yokohama, Japan. We make video games with a focus on the relationship between gameplay and music. Community and collaborative creation are at the heart of what we do, both inside the studio and in our relationship with our players.

 

Contact: contact@sigcom.studio