Transform into paint to dive into the ground and walls, slice through the air and enemies, and utilize an array of unique brush techniques to experience a constant state of flow. But beware: using your brush techniques will corrupt your paint. Rely on them too much and you’ll become fully corrupted, so learn to strive for balance! Become stronger by unlocking new brush techniques, defeating threatening foes, overcoming platforming challenges, and solving complex puzzles to advance your progress as you uncover Constance’s past! Help her understand her personal struggles, unlock her creativity, and find her inner purpose.
Explore more than six unique biomes in Constance’s inner-world, with each region featuring its unique set of enemies and characters representing different aspects of her psyche and personal history. Uncover countless secrets, multiple paths, deadly boss battles, characters, side quests and collectibles in this nonlinear interconnected inner-world.
“We’re really excited to be able to finally reveal that you’ll be able to play Constance on PC on November 24th,” said Sebastian Drews, Game Director at btf Games. “We really appreciate all the great feedback we’ve had on the game so far from people that have played the game at events or checked out the demo on Steam and we can’t wait to release an even better version of the game you’ve had a taste of this November - unless Team Cherry shadowdrops Hollow Knight: Silksong in the same week. Please don’t do that, Team Cherry.”
btf Games
Website: https://btf.de/en/btf-games-department/
Insta: https://www.instagram.com/bildundtonfabrik/
X/Twitter: https://x.com/btf_games & https://x.com/ConstanceGame
Discord Constance: https://discord.com/invite/YnZM2HYyj6
About btf Games
btf (bildundtonfabrik) is an independent production company that creates fiction, shows, documentaries, games and advertising for international partners that include Netflix and Disney+. Based in Berlin and Cologne, btf Games is currently working on two games: Constance and The Berlin Apartment.
About ByteRockers’ Games
Founded in 2008 by Martin Knauf and now managed by Maik Reichelt, ByteRockers' Games want to create unprecedented games. With the vision of developing something new from every project, they set themselves and their imagination with no limits. Combined with the best possible working conditions, they create new standards for innovation and creativity in the gaming industry every day.