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Space Engineers: Automatons

Hello, Engineers!

This update will not only reshape automation, but it will also serve as a basis for continued exploration of the “NPC” concept.
 

Automaton: “A machine that performs a function according to a predetermined set of coded instructions, especially one capable of a range of programmed responses to different circumstances.”


Automation has never been so easy! Complex mechanized systems can now be more easily realized through use of the new “Event Controller”. Airlocks, docking clamps, loading bays, and mecha controls are now simpler than ever. The event controller not only provides new functionality, but delivers this functionality in an easy to use and easy to understand block.
These powerful new mechanics will create new engineering opportunities and serve as a foundation for future upgrades and improvements to the existing PvE content.



From flight control to combat maneuvers, the AI series of blocks delivers a completely new way to automate every aspect of your Space Engineers experience. Taxi service from space station to planetary surface? Guardian drone to patrol the perimeter while you are away? Perhaps you would like a helper to follow you while mining, or working, and shoulder the load. All of this and so much more is easily accomplished!

Explore a future full of automated and animated allies and enemies. For this Major update we have provided you with the tools you need to define a new era in automation. These new blocks empower your creativity like never before. We cannot wait to see the workshop come ALIVE with new creations.


Features

  • Event Controller & AI Blocks are here! (Grid AI Guide)
  • Locked Landing Gear no longer takes control of the grids they are attached to
  • Added Sun Tracking option to Custom Turret Controller
  • Small grid “Ejector” block has been changed to Small Connector (including Connector functionality)
  • Combat Improvements (Combat Guide)
    • Target Lock Improvement
      Turrets will now automatically engage a locked target if it is within the turret’s max range and Line of Sight (and the turret is not already engaging another target)
    • The "Forget Target" and "Copy Target" actions have been removed
    • New action: Focus Locked Target (replacing Copy target)
      When triggering this action, turrets will prioritize the target that is currently fully target locked by the player
    • Added Grey Lead Indicator + "Out of weapon range" text indicator when you are out of range for the selected weapon
    • Increased Target Locking distance by 500m, totaling 2500m
    • Turrets: cycle subsystem in toolbar now shows the name of currently selected subsystem
  • UI Improvements
    • New overlay when manually controlling Turrets
  • Intel Arc GPUs Supported, minimal version of driver .4146

Added new Blocks - Base Game

  • AI Flight (Move)
  • AI Basic (Task)
  • AI Recorder (Task)
  • AI Defensive (Combat)
  • AI Offensive (Combat)
  • Event Controller
  • Willis Ducts
  • Conveyor Cap
  • Centered Armor Panels
  • Air Vent
  • 2x2 Wheels
  • ...and a small, fluffy surprise! 

Added new Blocks to existing DLCs

Automatons Pack

  • Emotion Controller & 16 emoticons
  • Saddle Cockpit
  • Compact Saddle Cockpit
  • Warning Signs
  • Top Mounted Camera
  • Angled Interior Wall
  • Inset Light Block
  • Pipework Block
  • Access Panels
  • Air Vent Fan
  • Automaton Programmable Block
  • Automaton Timer Block
  • Automaton Sensor
  • Robot Helmet Skin
  • Plastic Armor Skin


... and much, much more!
Full info in the changelog for this update.