新闻稿

“Rope” Demo Arrives February 12, 2026 — A Pure Connect-and-Clear Puzzle

FOR IMMEDIATE RELEASE
February 4, 2026 (JST)

■ Demo Release

Indie developer Ikuo will release the demo version of the minimalist, thought‑focused puzzle game Rope on:
February 12, 2026 (JST)

Players can experience the core mechanic—connecting ropes of the same color to clear them—ahead of the official launch.

■ Game Overview

Rope is designed as a pure, endlessly playable puzzle experience, removing stage progression and flashy effects to let players focus entirely on thinking and strategy.

- Connect ropes of the same color to clear the board with simple, intuitive rules
- Special mechanics require foresight and decision‑making, adding depth the longer you play
- A quiet sense of immersion as players learn from mistakes and gradually improve

The demo offers the basic rules and early‑game feel.

We welcome player feedback as we continue development toward the full release.

Note: The demo includes a time limit. Online rankings planned for the full version are not available in the demo.


■ Key Features
- Intuitive mechanic: connect ropes of the same color to clear them
- Endless gameplay that encourages continuous challenge
- Simple rules that grow deeper and more demanding over time
- Short play sessions with high replayability

■ Target Players
- Players who enjoy games that can be played in short sessions
- Those who want something easy to pick up yet mentally engaging
- People who enjoy a sense of achievement and ongoing challenge

■ Game Information
Title: Rope
Genre: Puzzle
Release Date: April 2026
Developer: Ikuo
Publisher: NagaiGraph
Platform: Steam
https://store.steampowered.com/app/4329270/Rope_Demo/
Price: 500 JPY (approximately 3.50 USD)
OS: Windows
Trailer: https://www.youtube.com/watch?v=G298EBj1TpA
X: https://x.com/nagaigraph
YouTube: https://www.youtube.com/@nagaigraph

■ Developer’s Comment
My games are neither flashy nor extravagant.
Instead, I focus on preserving the essence of play.
Like hide‑and‑seek or tag—simple rules that draw you in until you forget the time.
Rope brings that timeless spirit of play into a modern puzzle game.
It is intuitive, endlessly replayable, and quietly absorbing.
I aimed to create a small, understated experience that stays with players long after they put it down.
I hope this game leaves even a small impression on someone’s heart.