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PETAFAB: Bot Invasion Opens the Factory Doors to Player-Made Levels with Steam Workshop Support

First major update adds a full level creation toolkit, community sharing and trophies, plus lower minimum specs and support for AMD RX 6000 and Intel Arc GPUs

PETAFAB: Bot Invasion Opens the Factory Doors to Player-Made Levels with Steam Workshop Support

First major update adds a full level creation toolkit, community sharing and trophies, plus lower minimum specs and support for AMD RX 6000 and Intel Arc GPUs
 

Helsinki, Finland, November 11th, 2026 - Independent developer Sebastian Aaltonen today released the first major update for PETAFAB: Bot Invasion, the fully destructible first-person shooter. The free update adds Steam Workshop support, letting players build their own destructible battlefields, share them with the community and play levels made by others. It also brings the game to a much wider range of PCs, with new support for AMD RX 6000 series and Intel Arc GPUs. 

With Workshop support, every player can now become a level designer. Creators can shape destructible terrain, flood it with simulated fluid and send in waves of bots, then publish their creations directly from the game. Other players can browse, rate and comment on community levels, and earn trophies by beating them.

Levels are built from a simple, human-readable text file. Creators add and carve out shapes such as boxes, spheres, cylinders and tori to build floors, walls, tanks and tunnels, all of which remain fully destructible in game. From there they can place fluid volumes that spill out when their containers are breached, position lights and pickups, set up enemy spawn gates and script waves of Constructors, Runners, Rocketeers and Shock Troopers. A final boss encounter can cap off any level. Creators can reload their changes with a single keypress while playing, and an in-game tuning panel lets creators adjust lighting, fog and bloom while they play.

To help creators get started, the official modding guide includes two complete example maps: Spillway, a compact arena built from just ten shapes, and Tumblebrook, a Claybook-inspired waterworks with layered clay terrain, flowing water, lit caves and a laser boss. A Blender starter scene with a built-in exporter, no add-on required lets creators arrange levels in a 3D viewport, while a free texture and skybox converter for Windows and Mac turns their own artwork and HDR panoramas into custom materials and skies.
 

The update also significantly lowers PETAFAB: Bot Invasion’s minimum hardware requirements. The game now supports older AMD RX 6000 series GPUs and Intel Arc GPUs, with the minimum GPUs now set at the Nvidia GTX 1630, AMD RX 6400 and Intel Arc B390. All of these run the game at a smooth 60 frames per second.

Update Highlights:
  • Steam Workshop Support: Create your own levels, publish them from the game and play what the community builds. Rate and comment on levels, and earn trophies by finishing them.
  • Build Fully Destructible Battlefields: Add and carve shapes into destructible terrain, fill tanks with simulated fluid, and set up gates, enemy waves and boss fights.
  • Instant Iteration: Reload changes in a single keypress while playing, and tune lighting, fog, bloom and sun settings live in game.
  • Creator Toolkit: Two complete example maps, a Blender starter scene with exporter, and a free texture and skybox converter for Windows and Mac for custom materials and skies.
  • Lower Minimum Specs: New support for AMD RX 6000 series and Intel Arc GPUs, with minimum requirements lowered to Nvidia GTX 1630, AMD RX 6400 and Intel Arc B390, all running at 60 fps.
About PETAFAB: Bot Invasion

Set inside a sprawling, city-sized robot factory, PETAFAB: Bot Invasion is a fast-paced first-person shooter that sends players on a mission to blast their way through relentless hordes of AI-controlled bots. Take down enormous mechanical bosses and cause as much destruction as possible along the way. With fully destructible environments and an arsenal of firepower, fight to reclaim the facility. Collateral damage is not only allowed, it’s encouraged!

For more information about PETAFAB: Bot Invasion

Steam
Steam

YouTube
YouTube

Website
Website

About Sebastian Aaltonen
Sebastian Aaltonen has 30 years of professional game development experience. During his career at Frozenbyte, RedLynx, Ubisoft, and Unity, he has developed multiple award-winning games for PC, Xbox, PlayStation, and Nintendo consoles. He has spoken at major industry conferences, including GDC, SIGGRAPH, and Digital Dragons.