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Omeda Studios Launches Update 1.13:Throne of Thorns, Predecessor's Biggest Update Yet Arrives Alongside New Elite Partner Program

New hero Adele, the next evolution of the Daybreak map, a community-driven quest system, and a landmark creator partnership programme all arrive together in one landmark release.

LONDON, UK — April 8th, 2026 — Omeda Studios, the developer behind the third-person action-MOBA Predecessor, has launched V1.13: Throne of Thorns — the game's most content-rich update to date. Arriving on the same day as these patch notes, Throne of Thorns introduces new hero Adele, the fourth major evolution of the Daybreak map, a long-requested quest system, uncapped Hero Affinity, and a sweeping set of balance changes across the roster.

Alongside the patch, Omeda Studios is also officially launching the Predecessor Elite Partner Program — a new initiative that brings three of the MOBA world's most respected voices directly into the game's development as strategic partners. Weak3n, Elojoninja, and Lourlo join as the inaugural class, working with the studio on game design, balance, and long-term competitive strategy.

“V1.13 Throne of Thorns, represents everything we want Predecessor to be: meaningful new content, direct responses to community feedback, and a competitive ecosystem being built the right way.”
— Robbie Singh, CEO, Omeda Studios

Predecessor V1.13: Throne of Thorns

Media Notes


Adele, Queen of Thorns: A New Force Takes the Field
The headline of Throne of Thorns is Adele — a regal, ruthless melee bruiser who brings an entirely new playstyle to the Predecessor roster. Ruler of the Kingdom of Thorns on the distant garden world of Velrune, Adele has turned her empire's eyes to the stars, and now she sets her sights on the battlefield. 

Originally part of the game “Paragon: The Overprime”, her introduction is one of the most mechanically distinct hero additions the game has seen: a frontline warrior who lays down persistent, area-denying Thornbushes, deals significant True Damage throughout her kit, and can simultaneously protect herself and shred through opponents with a combination of swordplay and thorned vines.

What makes Adele particularly compelling is her versatility. Her passive, Crown of Thorns, amplifies the damage her entire team deals to any enemy she marks — making her a force multiplier in team fights, not just a solo threat. Her three augment paths allow players to build her as a Support anchor, an aggressive Engage bruiser, or a dominant Offlaner. She arrives alongside a full Imperial skin line with multiple colour variants and a premium affinity track.

Highlights of Adele's kit include:

  • True Damage Throughout: Her basic attack, primary ability, and ultimate all deal True Damage — rare and powerful in Predecessor's damage ecosystem.
  • Crown of Thorns (Passive): Enemies she damages receive a debuff that causes all allied heroes to deal 10% bonus True Damage to them — team synergy built into her core identity.
  • Queen's Garden (Ultimate): Adele leaps and summons a large Thornbush that Roots, slows, and continuously damages enemies based on how far they move inside it.
  • Three Distinct Augment Paths: Support (allied shield sharing via Iron Rose), Engage (Thornbush spawning on Imperial Lash hits), and Offlane (supercharged Royal Flourish with reduced cooldown and extra movement speed).
Daybreak V4: The New Map Takes Another Leap Forward
A new map has been the most-requested feature in Predecessor's history — and Daybreak is exactly that. Built from the ground up as a modern redesign of Predecessor's competitive arena, Daybreak is intended to eventually replace Twilight, the map the game has been played on since Early Access. Twilight was designed for an earlier, smaller version of Predecessor: since then, the roster has grown, new objectives have been introduced, and certain future features simply aren't feasible to build on it.

Daybreak is Omeda's answer: a more modern arena with greater breathing room for heroes and objectives, a more readable layout that removes fog walls (allowing players to peek strategically without over-committing), and a sci-fi aesthetic that is distinctly Predecessor — familiar, but otherworldly. The map was first opened for community testing in V1.12, with Omeda committing to rapid, feedback-driven iteration ever since. Each version has been shaped directly by player response.

V4 is the most significant update to Daybreak yet. The map has been made 13.58% smaller — a direct response to feedback about rotation times and travel distance, sharpening the pace of matches without sacrificing the map's identity. The jungle has been reworked for better flow, with adjusted camp placements, repositioned entrances for improved gank angles, and a reduction in total jungle camps to keep junglers connected to lane activity and objectives.

Jump-over surfaces have been updated so that lower-mobility heroes can use them, levelling the playing field across the roster. Teleporter placement has been shifted to ensure they remain meaningful strategic tools. With each iteration, Daybreak moves closer to becoming Predecessor's permanent home.

The Player-First Update: Quests, Affinity, and a New Scoreboard
Throne of Thorns delivers on a trio of the community's most-requested features — changes that reflect how closely Omeda Studios listens to its player base.

Quests are live in Predecessor for the first time. Players can now complete daily tasks for XP, weekly quests for Ion Cores, and monthly challenges for Quantum Cores — giving every session a layer of progression and reward beyond match outcomes alone.

Hero Affinity has been uncapped, rising fromlevel 10 all the way to level 99. Players who have invested hundreds of hours into their favourite heroes now have a meaningful, visible way to show it — and a much longer journey ahead.

A refreshed Scoreboard rounds out the trio. The redesigned post-match screen makes it faster and easier to review performance and stats. A new Battle Pass progress view also appears post-match, showing exactly how much XP was earned and how close players are to their next reward across any active Battle Passes.

Elite Partner Program: MOBA Legends Join as Strategic Partners
Launching alongside Throne of Thorns, the Predecessor Elite Partner Program marks a new chapter in how Omeda Studios builds its game. Unlike traditional influencer or creator programmes, the Elite Partner Program embeds its inaugural partners directly into the studio's development process — contributing to game design, balance discussions, and long-term competitive strategy.

The inaugural class brings together three figures who have defined the MOBA genre across different communities and platforms:
  • Weak3n: A former World Champion and the preeminent voice of the Smite ecosystem. Known for his tactical brilliance and 'coach-creator' approach, Weak3n continues to lead the community via SmiteSource and brings an uncompromising competitive standard to Predecessor.
  • Elojoninja: A legendary figure in the Spanish-speaking MOBA scene and a veteran of MAD Lions and ASUS ROG Army. Currently a key member of the GIANTX iTero initiative, Elojoninja serves as a cultural ambassador for over 540,000 followers, blending mechanical mastery with high-energy broadcast style.
  • Lourlo: A cornerstone of North American esports and a veteran of Team Liquid,
Dignitas, and Golden Guardians. Now a premier creator for Team Liquid Alienware, Lourlo bridges the gap between legacy LCS history and the modern competitive meta with deep analytical insight.
Omeda has confirmed that additional Elite Partners are already in the pipeline and will be revealed in the coming months.

"The Elite Partner Program is more than a marketing initiative; it's a commitment to the competitive soul of Predecessor. By bringing in veterans who have shaped the history of Smite and League of Legends, we are ensuring that Predecessor benefits from a decade of high-level expertise as we scale. We aren't just looking for content; we're looking for partners to help us build the future of the genre."
— Robbie Singh, CEO, Omeda Studios

What Else Is New in Throne of Thorns
  • New Skins: Three new hero skins arrive: Shaman Grux (Epic), Musa Kwang (Epic), and Imperial Adele (Rare). The Ink Undertow line also expands with new skins for Gideon, Riktor, and Feng Mao, with exclusive Gold Bones Undertow Opal Legendary variants available through Quantum Cores.
  • Quantum Core Improvements: Drop rates have been overhauled for better player value. Rare+ skin drops now occur every 4.3 Cores on average, down from 5.2.
Platinum drops return, and both Rare and Epic skin rates increase.
  • First Ever Merch Drop: Omeda Studios has partnered with Youtooz for its first-ever merchandise release: a Zarus plush, available to pre-order on the Youtooz website. Quantities are made-to-order and limited to the pre-order window.
  • Toxicity Reporting Upgrade: Additional report categories improve the accuracy of player reports, enabling more targeted moderation responses.
  • Balance Changes: Wide-ranging adjustments affect over 20 heroes. Key changes include nerfs to Akeron, Aurora, Kallari, and Zarus; significant buffs to Riktor (Support viability), Narbash (feel and consistency), Serath (durability), and TwinBlast (uptime); and a meaningful bugfix restoring Revenant's Critical Strike damage to its intended value.
  • Item Balance: Multiple items receive pricing and stat adjustments to create more varied and flexible build paths, with Exodus, Gravitum, and several others seeing targeted changes.

About Predecessor
Predecessor is a fast-paced action-MOBA that combines third-person shooter gameplay with the strategic depth of a traditional MOBA. Built on Unreal Engine 5, with crossplay across PC and console, it focuses on strategic, skill-based combat, satisfying 5v5 team play and immersive, high-fidelity graphics.

About Omeda Studios
Founded by community members, Omeda Studios is a London-based game studio dedicated to creating community-driven experiences that push the boundaries of the MOBA genre.

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Media Contact
Ben Noskeau
Head of Marketing ben.noskeau@omedastudios.com