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All-Seeing Eye Launches New Splittown Demo for Steam Next Fest

Oulu - All-Seeing Eye is excited to reveal the latest demo for Splittown, a nostalgic point-and-click adventure game inspired by 90s classics.

Join Leonard Nimby, a former top agent at IM5, as he sets out on a mission to retrieve a stolen Shrink Ray. Solve challenging puzzles, stuff an improbable number of items in your pockets, and engage in battles of wit with a variety of quirky characters.

"From the outset, our aim was to recapture the essence of games like Monkey Island, Day of the Tentacle, Sam and Max, and Grim Fandango," says Mats Kyyrö, Lead Developer. "Splittown is for the point-and-click fans who feel that the genre has lost its way. Our goal is to cater to those who yearn for a truly authentic golden-age point-and-click adventure. We do that by openly celebrating the tropes of those games of yore, instead of rejecting or attempting to modernize them."

With a story that adapts to player choices, Splittown offers a familiar yet fresh addition to the point-and-click canon, drawing additional inspiration from immersive sims like Deus Ex, CRPGs like Planescape: Torment, and even contemporary games like Disco Elysium. “While there are no fail states, there are multiple different ways the story can play out. For example, you could anger a character whose help you’d need later, which requires you to come up with an alternate solution to a puzzle,” Kyyrö explains.

Splittown features hand-drawn and pixelated graphics, taking players back to the golden age of PC gaming. "We’ve developed a custom process that replicates how the backgrounds of old Lucasarts games were painted and scanned," says Juha Keränen, Lead Designer. "This approach gives the game an atmosphere that feels straight from the pages of a 1994 PC Gamer magazine."

The demo contains about one hour of gameplay from the beginning of the story, and is available now on Windows, MacOS, and Linux through Steam and itch.io. The full release date has yet to be determined as the team decides between self-funding or finding a publisher that shares their vision. "After seven years of development, we're comfortable taking our time. The full game is about halfway done, so we felt that this Steam Next Fest would be an appropriate opportunity to collect feedback from the community," says Kyyrö.

For more information, visit https://www.splittowngame.com.