Stockholm, Sweden — 29 May, 2026
The demo for Master of Chaos, a solo-developed action roguelite, is out now on Steam.
Here's what's in the demo:
Engaging combat that keeps you on your toes. This little wizard does not fear close encounters. Counter enemy melee attacks, deflect the bullet hell, and turn their attacks against them. Chain counters back to back in the middle of a horde of enemies and build your Combometer for temporary stat boosts to damage, fire rate, and movement speed. Drop the chain and you start over. And even if there is no fear of taking the combat up close, powerful attacks can also be struck from afar depending on your playstyle.
Objective-driven runs. Forget aimlessly waiting for the timer to tick down. Gather crafting resources, take on miniquests and minibosses, and use your hookshot to reach upgrades scattered across the map. The player needs to move fast to outpace the growing horde.
Stackable projectile patterns. Orbital, boomerang, zigzag, and more, bolted onto your shots in any order you choose. Stack order matters. A boomerang wrapped in an orbital behaves nothing like an orbital wrapped in a boomerang. Builds get weird fast. Combine them with upgrades and it gets even more interesting. Flank hits crit your upgrade roll? Zigzag suddenly looks great. No projectile deals less than 10 damage? Buckshot's range falloff stops being a problem. Swap a pattern after the right upgrade and your build goes from meh to a chaos-bringing symbiosis.
Game Break as a second win condition. Beat the boss the normal way, or break the game on your own terms. Hit absurd thresholds for kills, combos, and counters that only a truly game-breaking build can reach, and the run ends as a win. Or ignore the thresholds entirely and just keep stacking until the engine itself buckles below 30fps. At that point your build is not just figuratively game-breaking, it is literally game-breaking, and it still counts as a win.
And more: Grandpa commenting the combat, 140 upgrades (with hundreds more coming for the full release), all packed in a cute cartoon style loaded with visual effects and total chaos.
The demo is the result of months of iteration with the internet community. Redditors, YouTubers, and playtesters who gave feedback and helped shape the game are now part of it as characters, upgrades, and shopkeepers.
Master of Chaos is being developed solo by Johan Lind. Full release planned for [TBD].
Platforms: Windows, Steam Deck (Playable)
Demo price: Free
Steam page: https://store.steampowered.com/app/4447090
Contact: masterofchaosgame@gmail.com
Trailer: https://drive.google.com/file/d/1YpXOBaaJGFZR2U-rp_WO8N1NLUuTda1Z/view?usp=sharing
Press kit and assets: https://drive.google.com/drive/folders/11Pl66xXGhok-spYiWrCxaSODaf_km7Mg?usp=sharing
Thank you for your attention. Now go break my game like it's meant to be.