Press release

Eufloria 2 in Development - Press Release

Eufloria 2 expands and improves the original’s Bafta and IGF nominated unique approach to RTS and 4X gameplay.

FOR IMMEDIATE RELEASE

Now in development: Eufloria co-creator announces first direct sequel to the multi-award-winning indie classic.

Eufloria 2 expands its intergalactic floral conquest gameplay and unique aesthetic with evolution and eco-system-inspired gameplay additions and a powerful Godot-based editor.


 

Canterbury, United Kingdom - August 12th, 2026 - indie label Omni Systems Publishing is thrilled to announce Eufloria 2 coming to PC and Steam Deck, helmed by co-creator Rudolf Kremers. 

“We want to take everything that people loved about the original game – the gorgeous ecosystem elements, its elegant and accessible approach to strategy and 4X gameplay – and run even further with it.”

“There is a real desire these days for indie games that genuinely offer something different to players. Eufloria always had its own identity, so it feels like the right time to lean into that with Eufloria 2.”

“We are going back to an open development model; a public, community-facing approach to game dev. It’s what we did back in the day and it resulted in a lovely community of players and modders contributing to the game. The new level editor is going to play a big part in that.”

While retaining the original’s charm and floral aesthetic, Eufloria 2 will feature many additions:

 

Features:

  • Cozy AND deep gameplay
  • New evolution-based mechanics
  • Ecosystem manipulation
  • Creative, impactful unit customisation
  • Ancient artifact powers
  • Major interface improvements
  • New game modes
  • Modding support with a powerful editor
  • Greatly improved, lusher procedural visuals
  • And much much more
 

Wishlist now for frequent development updates and access to exclusive closed tests! Join our friendly Discord community and be part of our dev journey. Everybody contributes!

 

Press & content creators contact us here:

admin@omni-labs.com

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ABOUT OMNI SYSTEMS

Omni Systems’ philosophy harks back to a time when videogames and new technology carried a certain optimism in their DNA. Video games of that era inherently promised something new, not experienced before, stemming from innovations in game technology and a zeitgeist that valued scientific discovery. 

The most exciting developers and publishers of the time, released games that felt like new experiences. Big evolutionary steps in the medium, or even entirely new genres, with unexpected gameplay. Not reiterating what was done before, adhering to strict genre conventions, but forging new directions.

Omni Systems Ltd. was set up to follow that same path; to function as a laboratory in which we concoct new gameplay, new experiences, as we did with the Eufloria Universe and Bioframe games, and will continue to do so with games like Eufloria 2.

With Omni Systems we remain independent, are on a mission to bring those ideals to players, without the need to compromise on those founding principles. We firmly believe that the best way to do that is in dialogue with players and modders, who we invite to join us on our journey to get there.