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Tactical RPG Prelude Dark Pain Launches Its Kickstarter

Players can now support the crowdfunding campaign, with a soundtrack by famed Japanese composer Kumi Tanioka.

SEVILLE, SPAIN - April 29, 2025. Indie studio QUICKFIRE GAMES has today launched the Kickstarter campaign for Prelude Dark Pain. The Tactical RPG set in a dark fantasy world is looking for support from tactical RPG fans via crowdfunding. Japanese composer Kumi Tanioka (Final Fantasy Crystal Chronicles, Minecraft) is scoring the soundtrack.

Watch the Kickstarter Reveal Trailer here

Players can support the Kickstarter campaign starting from €15 for a digital Early Access PC copy of the game. Physical editions for consoles are also available in higher tiers, as well as a “Combo Breaker” tier, which includes an Early Access code for PC and a physical edition on a console of choice. A Limited Collector Edition with an exclusive figure is also available

Prelude Dark Pain invites tactic and strategy fans to join a group of heroes commanded by local blacksmith Soren. The game will offer more than 20 playable heroes that players can mix and match to form their squad, each of them with unique skills and talents that can be customized and evolved by managing a settlement.

 

Prelude Dark Pain offers a non-linear dark, fantasy open-world with hand-crafted characters and battlegrounds where Soren and his crew will face dark forces plotting against humanity. The player’s decisions will shape the evolution of this story that involves over 20 nations and cultures and more than 70 different enemies.

Players can now support the Kickstarter campaign herewishlist the game on Steam, and follow QUICKFIRE GAMES on BlueskyX, and Instagram.

Media assets are available here.

 

About QUICKFIRE GAMES

QUICKFIRE GAMES is an indie game studio based in Seville (Spain), now developing our first game: Prelude Dark Pain. The studio was born with the dream of creating the video games that we would love to play, exploring creative mechanics, and bringing new experiences to our players. We want to create projects with a clear, playable, and creative identity, doing what we love the most: developing and creating new worlds for our players.