Basin bülteni

Portside Game Assembly in Hamburg Establishes Itself as the Conference for International Exchange Among Indie Game Studios — 2027 Date Announced

Press release and photos for editorial use: https://gamecity-hamburg.de/press/portside-game-assembly-in-hamburg-2026-establishes-itself/ 


Hamburg, July 7, 2026:  Hamburg Kreativ Gesellschaft, through its Gamecity Hamburg initiative, launched the second edition of the Portside Game Assembly on June 25 and 26: 100 participants from established indie game studios from 13 countries exchanged ideas on a conference ship about the ongoing challenges faced by studio leaders. With the Hamburg Harbor as a backdrop, participants discussed the development of new games, collaborations, and long-term successful marketing in a confidential atmosphere. What sets Portside Game Assembly apart is its curated list of participants, which enables studio heads to exchange experiences and make new contacts on an equal footing. Following very positive feedback on the conference, the Portside Game Assembly will be held again in Hamburg on June 24 and 25, 2027.

 
Click here for the 2026 recap video: https://youtu.be/ysURwLAv8WE and for the 2026 photos: https://flic.kr/s/aHBqjCYne7
 
“Hamburg is one of the most important locations for the German games industry. The Gamecity initiative, run by the city’s Hamburg Kreativ Gesellschaft, supports the industry with targeted funding programs and clear structures, and helps foster networking with other sectors of the creative economy. The Portside Game Assembly strengthens exactly what makes Hamburg such a unique location: openness, exchange, and internationality. Portside creates space for encounters that give rise to new collaborations and international connections, extending its impact far beyond the conference itself. I am delighted that Portside Game Assembly is bringing the industry together with great success and firmly anchoring Hamburg on the map for many games companies, including those from abroad,” comments Dr. Carsten Brosda, Senator for Culture and Media of the Free and Hanseatic City of Hamburg.

“Indie game studios are key drivers of innovation in the games industry. With Portside Game Assembly, we have once again succeeded in creating a safe space where studio heads could share their experiences and discuss the industry’s challenges together—from financing and sustainable growth to new game development, marketing, and strategic partnerships. It is precisely this open discussion among peers that defines Portside Game Assembly. The positive response encourages us to continue this conference in 2027 and further strengthen international exchange,” says Egbert Rühl, Managing Director of Hamburg Kreativ Gesellschaft.  
The Portside Game Assembly program combines impulse talks and roundtables to offer new perspectives and spark discussions during the cruise through the Hamburg Harbor and along the Elbe River.

The input and exchange from the two conference tracks (impulse talks & roundtables) provided insights from speakers including Rebecca Lautner (CBO, Evil Landfall), Tomas Sala (solo developer), Adrienne Bazir (game developer, insertdisc5), Richard Atlas (CEO & Creative Director, Clever Endeavor Games), Mark Cooke (CEO, Shiny Shoe), Albert Millán (Business Development, Digital Sun), and the moderated roundtables on practical challenges within indie game development and beyond.

All details at: https://portsideassembly.com/

Participating studios at the Portside Game Assembly included: 
Amanita Design (Czech Republic), Bippinbits (Germany), Bolt Blaster Games (Belgium), BTFL Glitch (Spain), Clever Endeavor Games (Canada), Crinkle Cut Games (Denmark), Digital Sun (Spain), Eremite Games (Poland), Foulball Hangover (United Kingdom), Fair Games (Denmark), Funday Games (Denmark), Happy Volcano (Belgium), Landfall (Sweden), Mooneye Studios (Germany), Moi Rai Games (Germany), Nosebleed Interactive (United Kingdom), Overhype Studios (Germany), Shiny Shoe (USA), Square Glade Games (Netherlands), Clever Plays (Canada), Spellgarden Games (Germany/United Kingdom), The Game Kitchen (Spain), Tiny Roar (Germany), Toukana Interactive (Germany), tobspr (Germany), Wrong Organ (Sweden).

In addition to the 100 conference attendees, three further events at Portside Game Assembly brought together around 200 guests from the international and local games industry. The Opening Mixer on the evening before kicked things off as a casual start to networking. The conference day itself began with a Networking Brunch, including mentoring sessions between local indie startups and international guests for the first time this year. The grand finale was the Games Industry Party aboard the historic MS Stubnitz: here, the industry came together once again. In addition, six Hamburg-based indie studios presented “Games Made in Hamburg” titles, including several teams supported by Gamecity Hamburg.

Portside Game Assembly was supported by sponsors and partners Overhype Studios, photon, and Twin Harbour Interactive.

Press release and photos for editorial use: https://gamecity-hamburg.de/press/portside-game-assembly-in-hamburg-2026-establishes-itself/
 

Further photos for editorial use:  https://flic.kr/s/aHBqjCYne7
Photo of Dr. Carsten Brosda, copyright Marcelo Hernandez for the Department of Culture and Media 
Photo of Egbert Rühl, copyright Oliver Reetz 
Photo of Portside Game Assembly, copyright Gamecity Hamburg


Recap video for editorial use: https://youtu.be/ysURwLAv8WE


Copyright: Gamecity Hamburg   
 
If you have any questions, please contact:
Anna Jäger
Gamecity Hamburg
PR-Manager
T +49 40 23 72 435- 78

About Portside Game Assembly 
Portside Game Assembly is the expert conference for internationally successful indie game studios. The B2B conference connects studio managers and decision makers on a ship cruising through the Hamburg harbor to exchange strategies, get inspired, and make relevant contacts. The conference also includes two evening events and a networking brunch at selected locations. Portside Game Assembly is organized by Gamecity Hamburg as part of Hamburg Kreativ Gesellschaft. 
 
Gamecity Hamburg
Gamecity Hamburg supports, connects and makes the gaming hub Hamburg visible. The aim is to improve the general conditions for companies and founders of the games value chain in the city, to support them in their further development and to anchor Hamburg in the public perception as one of the leading games locations in Germany. Gamecity Hamburg is the contact point for Hamburg's games funding as well as the Games Lift Incubator and also offers programs, events, and services in close cooperation with the games industry to strengthen local developers. At the same time, the exchange of knowledge within the sector and with other industries is promoted. The promotion of young talent, the development of new formats that activate the strong network of games companies in the city, and internationalization are the focus of the location initiative's activities. Gamecity Hamburg is part of Hamburg Kreativ Gesellschaft.

 
Hamburg Kreativ Gesellschaft
Since 2010, Hamburg Kreativ Gesellschaft has been the municipal economic promotion agency for the creative industries in Hamburg. It plays a pioneering role in promoting the creative industries throughout Germany and sets standards in this field. As one of the largest and oldest institutions of its kind in Germany, it supports creative professionals in all eleven sub-markets – from design and music to film and architecture to games and advertising. As a publicly funded, independent institution, Hamburg Kreativ Gesellschaft creates support programs, consultations, networking events, and innovation formats.